Total War: WARHAMMER III

Total War: WARHAMMER III

199 ratings
Brutal Battles 3
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battle
Tags: mod
File Size
Posted
Updated
1.395 MB
12 Aug, 2024 @ 5:07pm
13 Jul @ 4:42pm
37 Change Notes ( view )

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Brutal Battles 3

In 1 collection by Casualfield
WH3 Mods
53 items
Description
Brutal Battles 3, like it's predecessor, improves the look, feel and realistic expectation of battles. Expect heavy losses in every battle! Spears & Halberds devastate cavalry charges, while infantry also take meaningful casualties. Charging units are more fierce, charging cavalry is very impactful. Large heavy units like cavalry can push through infantry more easily. More contact happens and surrounded units quickly meet their maker. Units become weaker as fatigue increases. Magic, artillery and projectiles annihilate densely packed units and should be dealt with swiftly.

What it Does
  • Armor RNG removed, 100 Armor = 100% Damage Reduction. (kv rules) Re-Enable
  • Units are closer together and organized. (unit spacing) Revert
  • Units mass has been standardized and increased for large units. (battle entities)
  • Infantry have smaller hit boxes. (battle entities)
  • Infantry obstructs ranged units vision less. (kv rules)
  • Ranged units will fire unless 40% of the unit is obstructed (kv rules)
  • Impact damage is more effective. (kv rules)
  • Bracing is less effective. (kv rules)
  • Charge reflection is more effective. (kv rules)
  • Charging is more effective. (kv rules)
  • Charge Bonus lasts 20 seconds instead of 13. (kv rules)
  • Wounds for single entities has been lowered to only a -5% debuff.
  • Changes morale values so units act consistently with their morale stat. (kv morale)
  • As Fatigue increases, stats like armor decrease. (kv fatigue)
    Full list of Changes in the Discussion tab or click here

⚠️Mod Compatibility⚠️
  • Mods that rely on custom battle_entities ❌ (Like custom gore)
  • SFO/Radious ⚠️ (No, two overhauls don't properly work together...)
  • Mods that change the same values⚠️(1st file loaded will work, the others ignored)
  • Mods that have custom unit spacing⚠️(Won't be affected by my changes)
  • Mods that have custom battle entities⚠️(Won't be affected by my changes)
  • Save Game Compatible✔️
  • Remove or add at any time✔️
  • My Destructive Magic Rework mod?✔️
  • My Dark Elves Rework mod✔️

  • ⚠️My files are named !!cfb so anything that's not named alphanumerically higher will be ignored, regardless of load order.

Inspired by the Brutal Battles 2 mod from WH2 by Boo!.

If you enjoy the mod give it a like so others can also find and enjoy it!


For those who want to gift money PayPalMe[www.paypal.com]
Popular Discussions View All (4)
2
16 Mar @ 11:49pm
unit_fatigue_effects_tables
Casualfield
0
16 Mar @ 10:52am
_kv_fatigue_tables changes
Casualfield
0
3 Mar @ 9:44am
_kv_morale_tables changes
Casualfield
268 Comments
Casualfield  [author] 29 Jul @ 9:16pm 
yeah, not much i can do about perfect vig, removing it would lower mod compatibility, cav need a little nerf
daredevil83 29 Jul @ 12:30pm 
tried a 4 player free for all w this mod, one player had grailknights with perfect vigour. Oh boy they were OP. I like the concept of this mod though, makes fatigue more realistic
Casualfield  [author] 13 Jul @ 10:47pm 
maybe. i dont really see that issue when i play. got a picture? bigger hit box will also make them get stuck much easier and potentially do more dmg by hitting more targets at once
InfoManiac 13 Jul @ 8:14pm 
id also like to add: i think cavalry spacing is too close. They bunchh up like crazy (the models are inside of eachother).
InfoManiac 13 Jul @ 2:04pm 
@Casualfield hello! Yes its most artillery, since spacing is more tight (which is awesome) things with aoe effects are much more powerful. Mortars are particularly TOO accurate. Hellfire cannons just obliterate units in one hit.

I downloaded a mod that reducces ALL acuracy by 15% in the meantime. but being able to just reduce artillery would be the goal. Primarily things with exploding effects are too powerful. Mortar teams/Mortars, The rat trebuche, cathays weird cannon that isnt actually a cannon, rocket battery, luminark.

Piercing artillery like cannons, balistas(eagle claw) , normal ccatipults are fine.
sarumanthecursed 11 Jul @ 11:57am 
Thank you!!!
Casualfield  [author] 11 Jul @ 10:30am 
updated. added an optional mod to revert the unit spacing changes in the description. tweaked fatigue so cavalry cannot cycle charge as much before getting exhausted. ranged units now get fatigued from firing lowering their damage and defense in prolonged combat. few other tweaks too

if you have feedback please be descriptive thank you
Casualfield  [author] 11 Jul @ 9:00am 
BlacK Shot yes compatible load this 1st tho.

InfoManiac artillery isn't really balanced in base game so if im going to nerf it I'd want to make it balanced and I don't really want to do that atm but I'll think about it. provide more info to if you can What unit in particular are you talking about it? are you just using it or was it the ai?
InfoManiac 11 Jul @ 8:01am 
artillery is way too effective now. need something that makes artillery accuracy WAY lower.
InfoManiac 11 Jul @ 6:53am 
slower battles by who? link it.