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- Increase the volume for the generator activation sounds or change it to something louder. It's kinda hard to tell
- Add an indicator that the locked doors can be opened when you've turned on all the generators on each floor. The "Here they come" messages alone don't really do it. And it took me a good bit to realize they can be opened.
- Animate the helicopter in the finale
- In the last map, bots can climb some of the walls without ladders that only you can't climb. I don't know if the ladders are supposed to be there but just aren't showing up, but I hope you can look into that.
- ADD SOME KIND OF AN INDICATOR FOR THE RANDOM INVINCIBLE TURRET AT THE END OF MAP 2. IT FELT LIKE A SLAP IN THE FACE AND OUT OF NOWHERE >:(
Pros:
- Decent bot navigation from the beginning to the end
- Challenging but fair difficulty in map 2 due to lack of melee weapons and having to search for supplies rather than starting with them in the safe room
- The search tasks aren't too time-consuming due to the areas being confined
- Spacious and dramatic finale using elevated structures
- The amount of hordes and SI spawns are...manageable.
https://youtu.be/3kX1B_JFC4w
I just need to understand if I need to give you a benefit of a doubt)