Space Engineers

Space Engineers

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Micro Flyer personal transport / scout plane
   
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Type: Blueprint
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768.141 KB
14 Aug, 2024 @ 9:38am
17 Aug, 2024 @ 4:52am
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Micro Flyer personal transport / scout plane

Description
It accelerates to 100m/s in 6 seconds and flies for... about 2-3 hours if you use thrust override for cruising. Yes, it's not armed, can't carry much if any cargo, and it lacks in lateral thrust. But it's so small and cute (and cheap!) that you can't be mad at it!

Though you can potentially slap some rocket pods on the wings and do hit & run attacks.

No DLCs required.

How to fly while using the least amount of charge
When flying, disable the forward facing thrusters (key 3) to not lose speed while not holding W. If you do lose some speed still, for instance if gaining altitude or performing maneuvers, then you can briefly tap W or use thrust override (keys 1 and 2).

When performing maneuvers and turning, use roll so that the downward facing thrusters help you change trajectory, the same way a real aircraft would roll for a turn. Be aware that sideways thrust is not enough to maintain altitude, so don't roll more than 60-70 degrees!

Recharging
There's a connector at the back. With some prowess, you can dock to another grid to charge. Alternatively, you can put a small rotor head somewhere (I couldn't think of a good spot) to connect to small/large rotors and charge that way.

Edits
Edit 1: now the extra flat thrusters under the wings are there by default. The connector has also been reoriented to face downwards for easier docking. The last picture shows an example of a charging "station"