Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Native Units to Minor Settlements
   
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Tags: mod, units
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970.902 KB
14 Aug, 2024 @ 3:46pm
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Native Units to Minor Settlements

Description
This mod adds native units as recruitable to minor settlements' main buildings.

This is mostly to enhance AI army composition, as most factions don't have access to a province capital and sometimes they overlook military buildings. In theory, there should be less AI armies running around made out of 19 tier 1 units.

Haven't properly tested it in a long run campaign but technically it should make the game a bit harder as AI will have access to tier 2-4 units pretty early in the game (if resources allow it). I would suggest that yourself, as a player, still limit your recruitment to what's available from military buildings (even if I don't know how to make this available only to AI, so technically units will be available to you too).

This does not affect major settlements (province capitals) as you're free to build military buildings there.

Should be compatible with most mods and is save game compatible. If I missed any region, please let me know. Also I'm open to suggestions in terms of units, as not all native units were added.

*In my tests, done on low upkeep and high starting resources, AI armies would have some tier 3 and 4 units by turn 10*
6 Comments
dt9362 23 Jul @ 12:20pm 
Brilliant concept, I must say. I love this game, the Dynasties update really won me over, but the early game can be annoying and repetitive, fighting the same three or four units in endless stacks the AI builds in two turns, and I've been looking for something just like this to help diversify and empower the AI factions, especially the minor factions, early game. Thanks for your work, mate. Now time to start another Aeolia campaign and gather more kleos for Achilles!
Magnum MacCalibre 22 Aug, 2024 @ 4:17pm 
I am not sure about that, but there is a column, called "faction" in building_units_allowed_table, that I think allows you to choose which factions can access this recruitment pool, I believe blank means anybody can access it, and maybe you can do something with "att_fact_red" "att_fact_blue" "att_fact_yellow", maybe it means whenever a faction has one of these categories (like red for at war with you), they can access the recruitment ability you have created. I am not sure if it would work, but that might be a good clue if you want to make it so only AI factions can access those units. I would suggest leaving a version of the mod with access for the player as well, as some might enjoy having those accesses as well.
888 15 Aug, 2024 @ 11:40pm 
@StefanLaur:
sr non english I probably explained poorly :-)
would be nice if the only way to recruit chariots would be trough the main settlement when the chariot military tree is built.
otherwise everyone everywhere can recruit chariots .... only major settlements with chariots building should be able to recruit them.
that would be great :-)
StefanLaur  [author] 15 Aug, 2024 @ 4:12am 
@ZeroOne, yes, in theory it should be save game compatible, although I would suggest using it with a new save since it impacts early game the most.

In theory it is possible to make a mod to remove chariots from the game, why would you want that though?
888 15 Aug, 2024 @ 12:04am 
Is it possible to remove chariots from any settlement building?
Ideally whithout the chariot military building that noone is able to build chariots?
888 14 Aug, 2024 @ 11:36pm 
sounds interesting, ... save game compatible?