XCOM 2
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[WOTC] Living Space Redux
   
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14 Aug, 2024 @ 5:44pm
15 Aug, 2024 @ 8:14pm
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[WOTC] Living Space Redux

Description
What is this?
This is my own redux of CI's Living Space , made with permission.
I expand the potential facilities that count towards crew space reductions by exposing more things to configs ... and optional SPARKS/Robotics

Living Space adds a new mechanic to limit the expansion of XCOM, the crew limit. This is useful in modded campaigns where spamming rookies clouds out other strategies that may be more interesting.

Feature Summary
  • Limit to number of soldiers, scientists, engineers and robotics(!?) on the Avenger
  • Will recovery penalty that scales for every unit over the limit
  • SPARKs and other robots do not count towards the limit (config editable!)
  • Limit can be increased through upgrades in the Crew Quarters (config editable!)
  • Certain facilities will make some crew not count towards the limit (config editable!)
  • Console Command SetCurrentCrewLimit(int) to help patch the crew limit number directly

Compatibility
The only potential conflict could be with mods that modify will recovery in some way - still not aware of any.
Will conflict with the original version! DO NOT run both! (Should flag as a duplicate in AML!)

Has built in default configs to add Combined Workshop & Laboratory .
With the new config expanded facilities either the above or Laboratory will remove scientists and the above or Workshop will remove engineers from the crew counts.

For those who use the Force Level Display mod, there is an MCM option to disable the crew count on Geoscape, as the resource bar gets too crowded otherwise.

SHOULD NOT be added or removed during a campaign. Should be for new campaigns only, as it alters a core Avenger facility. (Warning carried over from the original mod)
(However my test environment was as a direct replacer to the older CI mod, and worked fine!)

IF swapping mid-campaign the mod has no way to tell if you brought the older version's upgrades, or how much they added to crew, or what you payed for them!
Their crew size increase will still be in effect and the spent resources are not recoverable.
You can use the console commands to 'fix' your crew limit, if you desire to do so :)

IF enabling the "Robotics" option (it is OFF by default) you may also want to consider using the Expanded Robotics Repair Facility mod, which allows you to purchase up to 6 Repair bays (by default settings)

Intended to be used with Covert Infiltration but should work standalone - including in LWotC, not tested in a standalone (read non-CI) environment

Credits
Mod was built using X2MBC [github.com]
Many thanks to AstralDescend and NotSoLonewolf for the original mod and the permission to release this redux. Please see the original project linked above for previous project github link

~ Enjoy !! .. normally I'd link my Buy Me A Cuppa page, but this project is 95% "not mine"!
30 Comments
RustyDios  [author] 11 Jun @ 8:16pm 
Yes, it's in the configs of this mod.
☥¤§ÑîGHTMÃRɧ¤☥ 11 Jun @ 7:21pm 
can u increase the crew limit to 100 active?
RustyDios  [author] 26 Apr @ 10:00pm 
Sorry for the wait.
A ) This mod doesn't have timed projects. The facility is already built in the avenger you just buy the upgrade and done. So something else you have caused this to break.

B ) Although listed as a requirement for CI this mod (as well Prototype Armoury) are not hard requirements, you can play CI without them.

C ) I have zero idea how to un-stick your campaign, as I can't figure out what/how/why has gone wrong. The mod has worked fine for countless other people, myself included. I am sorry an issue has happened to you.
Desert Punk 26 Apr @ 6:09pm 
still waiting for a response. this mod has broken my campaign due to the stuck upgrade leading to a permanent over-staffing problem that has spiraled my recovery times into oblivion.
extra sucks because this mod is required by Covert Infiltration despite not really being that useful or interesting.
Desert Punk 23 Apr @ 7:28pm 
first upgrade is somehow stuck? i have an engineer assigned to the project, but it's forever stuck at -1 hours and the status in the geomap is "paused"
LeyShade 27 Jan @ 11:10am 
User had knocked out their entire Localization folders tampering with their AV, destroying a lot of ther things with 'Local' in the file, folder or pathing structure.

Totally forget even asked you Rusty with how frustrated was with them. Sorry for using up your time.
RustyDios  [author] 26 Jan @ 3:23pm 
if you deleted all the entries in the config or if you've done all the upgrades, then the button might not be there ?

honestly can't recall if it hides or disables(greys out)
LeyShade 26 Jan @ 3:18pm 
Is there any known conflicts or obvious reasons to the Upgrade's button to completely disappear as if it never existed, or is this one for us to track down as weird science?
Human_me 25 Jan @ 2:41pm 
Thank you Mr.Nuke for testing this.
@RustyDios, is it worth adding a comment under description to mention it should work with LWOTC for future people?
Mr.Nuke 19 Nov, 2024 @ 8:07pm 
I like tygan and Shen's new digs too and it makes sense for her to be the 1st engineer at work. Since she gripes about it so damn much LOL. Good work Rusty!