Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Tags: Mods
File Size
Posted
Updated
83.385 MB
15 Aug, 2024 @ 1:00am
31 Jul @ 11:04pm
8 Change Notes ( view )

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New Locations

Description
(Updated for 0.30.0)
Adds several new sector types, nebulas, and sysgen spawnables that make exploration more interesting. This mod also revamps galaxy generation and adds several new galaxy generation settings to choose from.

Current features include:

Increased sector size from 512 to 640.
Codex pages.

Galaxy Sizes:
Large (120 sectors)
Standard (50 sectors)
Small (28 sectors)
Extra large (400 sectors)
Extra^2 large (850 sectors)

Galaxy Generation Settings:
Normal
Sparse
Ionized
Neutralized
Dying

Nebulas:
Dark matter nebula (Increases drag by 250%)
Hyperium aerosol (High chance for hyperium rich asteroids to spawn within)
Liquid Helium (Almost no drag but reactor output is increased by 60%)
Sodium ion cloud (AI will avoid but only effects are increased drag and decreased energy weapon damage)
Acid Storm (Will corrode your ship and you will be occasionally struck by lightning)
Stellar Ash (Will set your ship on fire)

Sector types:
Trinary star
Quaternary star
Pentenary star
Ionized Halo
Ionized Envelope
Acid Envelope
Electron Supernova
Dark matter Supernova
Hyperium Supernova
Helium Supernova
High density dark matter
High density hyperium
Dark matter halo
Helium halo
Red Giant

Sysgen Spawnables:
Storage field
Shape (Rare, not every sector will have it)
Radar ghost (A question mark with nothing at it)
Special (Rare, only one will exist in a specific sector type)

Currently planned:
Integration of the new heat and statuses mechanics into the mod
More sysgen spawnables
Missions associated with the new spawnables.
31 Comments
CloudBirb 31 Jul @ 11:38pm 
o7
Ålgerben  [author] 31 Jul @ 10:56pm 
@CloudBirb I decided to change it so the solar ash applies heat instead of causing fires directly, since that's a thing I can do now. Also, thank you for pointing out exactly[i/] what the problem was. That was very helpful.
CloudBirb 31 Jul @ 10:47pm 
if doing what i mentioned below causes an error, lmk and ill see what i can do to figure out what i did wrong
CloudBirb 31 Jul @ 9:31pm 
while im here, great mod! :D
CloudBirb 31 Jul @ 9:00pm 
Program Files (x86)\Steam\steamapps\workshop\content\799600\3309458300\nebulas
nebula_solar_ash.rules
starting from line 30, replace all up to line 33 with this:
{
Type = StatusApplication
StatusType = cosmoteer.fire
StatusChance = { BaseValue = 100; EffectScaleExponent = 1 }
ValueType = Interpolated
}
remember to save changes to the file and save it somewhere so you can replace it if its overwritten again
Vertu 31 Jul @ 7:07pm 
Meltdown update:
Type name 'Fire' at path '<C:\Program Files (x86)\Steam\steamapps\workshop\content\799600\3309458300\nebulas\nebula_solar_ash.rules>/ActiveEffects/0/HitEffects/1/Type' is not a deserializable subclass of 'Cosmoteer.Simulation.HitEffects.HitEffectRules'.
Arlington 18 Jun @ 3:35am 
@Tarb they just do that sometimes
Sourdough 18 Jun @ 1:00am 
hovering over nebulas does not show a tooltip?
Maverickan Devil 15 May @ 5:45pm 
Can confirm this corrupt your saves. Do not download.
hailstorm46 14 May @ 10:04am 
np, thanks!