Jagged Alliance 3

Jagged Alliance 3

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Dangerous Retirement
   
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Mod Categories: Quest & Campaigns
File Size
Posted
Updated
47.953 MB
15 Aug, 2024 @ 3:58am
8 Oct, 2024 @ 5:05am
16 Change Notes ( view )

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Dangerous Retirement

Description
Dangerous Retirement

Gus was enjoying his Retirement on his private Island, when he get a call from his friend...

What you get:
- Old Gus in his his Retirement Outfit "Cool Dog"
- five entirely new Sectors, each map with a different tactical Scenario
- a short story with short quests
- ALL DIALOGUES ARE VOICED now!

This is the final version for now, it have tested it to the best of my abilites but ofc there will be bugs. Please leave a comment so I can fix any bug that will occur!!!

Special thanks to SirNi, Lucjan and injto4ka for helping me out a big deal! Additional thanks to Kordanor, who thoroughly tested the campaign in one of his videos!

A big thank you to Morianthi for creating these awesome voicelines!



Version: 0.00-682
23 Comments
Captain Suction 15 Jul @ 9:48pm 
This one was great fun as well! The first 3 sectors are awesome fun, the boat missions a little less interesting (smaller maps) but a reasonable challenge. But the second island is insanely fun and a great challenge too.
cockadoodledoo  [author] 4 Nov, 2024 @ 3:17am 
There is a phone on the table, you should be able to click on it, to start the mission.
One the call is done, you need to wait for Nightfall before the enemies appear.
Housenflou 4 Nov, 2024 @ 2:07am 
I'm having a problem starting the mission. I go to the house but nothing happens.
cockadoodledoo  [author] 3 Oct, 2024 @ 7:35am 
The appearance of them and them dying is intended (they are called Illusion/Mirage b/c they are a figment of Gus imagination. Them dying represents Gus being close to waking up.
Oh lol, the walls again!?! I thought I had them fixed, but thanks for the hint!!!
Rikkelt 3 Oct, 2024 @ 5:17am 
Thanks for the advice. Well, i´ve replayed the map and it did work. Nice ending by the way :-)
As far as i understand it, the last two rooms are buggy in two ways. Some walls are shown but don´t count as walls: you can walk, see and shoot through.
Also in the last room are lots of "individuals"-characters, they suddenly show up and then they all die. afterwards the ending starts.
cockadoodledoo  [author] 3 Oct, 2024 @ 3:46am 
Hey thanks for the positive feedback, the end usually triggers when Gus walks through the last door and enters the room. If that does not work I will need to investigate.
Rikkelt 3 Oct, 2024 @ 3:00am 
Hi, thank you for your mods :-)
I´ve played your standalone maps and now the Gus campage.
I´m in A4 underground. No more enemies visible. How can i finish the campage? I´m clueless how to proceed.
WOLK 22 Sep, 2024 @ 11:31pm 
@cockadoodledoo Great thx for your feedbackj))
cockadoodledoo  [author] 22 Sep, 2024 @ 11:23pm 
@WOLK Its a standalone, yea you would need to create a new game for it (chose this mod), then you start with the mini campaign. No need to hire anyone, you get Gus for free when the campaign begins.
WOLK 22 Sep, 2024 @ 10:25pm 
Here's the question. I hired Gus a long time ago, and he's on my team. For this mod to work correctly, do I need to start a new game or?