Darkest Dungeon® II

Darkest Dungeon® II

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Implication Vanilla+ Change
   
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General: Gameplay Tweak
File Size
Posted
Updated
2.125 MB
15 Aug, 2024 @ 6:09pm
16 Aug, 2024 @ 4:32pm
3 Change Notes ( view )

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Implication Vanilla+ Change

In 1 collection by GNiko
GNiko's Vanilla+ Tweaks
8 items
Description
Makes the Terrible Implication flammable. Don't question the ratio of steel to wood.

Shoutouts to Discord user @knifedsandwich who proposed the idea in DDcord. This is a very small change to make the Pillager enemy "Implication" vulnerable to fire, and reduce its Daze / Stun RES to be more bulliable, and less of a slog to go through. I am thinking of eventually revisiting the enemy and doing a slight rework, but for the time being let it burn.

+ Implication: Burn RES changed from Immune to 40% RES.

Reminder that you can download my entire series of tweaks by Subscribing to the Collection this mod is a part of, and that now I am also uploading all my mods onto Google Drive so Epic Store Games and Good Old Games players can get my mods in a less painful manner:
https://drive.google.com/drive/folders/1w9TINShhUHTKNYTPGjJJZA5Yl7XTyspB?usp=drive_link

This mod was mostly made as a test on how to edit enemy parameters, and I'm interested in making other very slight adjustments to things I perceive as over or undertuned without massive changes. If you have any suggestions, tips, or constructive criticism, I am always glad to read them!
2 Comments
GNiko  [author] 16 Aug, 2024 @ 8:45am 
NO! NO! NO! [tenor.com]
DarkestCat1d4 16 Aug, 2024 @ 7:58am 
YES YES YES