RimWorld

RimWorld

88 ratings
Tending Takes Time
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
163.987 KB
18 Aug, 2024 @ 2:10pm
30 Jun @ 12:59pm
2 Change Notes ( view )

Subscribe to download
Tending Takes Time

In 1 collection by Mlie
Developed by me
109 items
Description


Why should it take the same amount of time for a doctor to fix a surface cut on an arm as it takes to stop the bleeding of a recently shot off leg?

With this mod active the time it takes to tend to an injury will vary based on some different factors.

Things that increased tend-time:
  • Heavy bleeding, with massive bleeding increasing it even more
  • Life threatening injury
  • Internal injury
  • Missing bodypart

Things that decrease tend-time:
  • Low bleeding with no bleeding decreasing it even more
  • Permanent injury
  • External injury

All factors can be turned off in the mod settings as well as changing the decrease and increase-values.

Technically the mod adds an init-action to the waiting-toil of the tending-job that changes the duration based on the hediffs that will be tended.

Mod-idea by: Erythion

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: medical, healing
23 Comments
Ishchyaboi 25 Aug, 2024 @ 11:28am 
Neat. This would definitely add more value to mods that add faster tend actions like Stabilize.
rex6564 22 Aug, 2024 @ 5:39pm 
this is so fire great work!
Mlie  [author] 22 Aug, 2024 @ 11:23am 
@Blacksoul Checked the mod, should not cause issues. The changes of this mod should just be applied after the calculations of that mod
Mlie  [author] 22 Aug, 2024 @ 10:48am 
@GVLT Please post the link to the mod you want to request in the mod-requests channel of the Discord server as this saves me a lot of admin-time.
GVLT 22 Aug, 2024 @ 9:54am 
Hi, Mlie! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2871977123 can you update this one? Thanks in advance!
Mlie  [author] 21 Aug, 2024 @ 4:14am 
@Blacksoul No idea, can you link to that mod?
Blacksoul 21 Aug, 2024 @ 4:03am 
I know life lessons introduces a panel of requirements that affect tending speed. would this conflict with it?
Mlie  [author] 20 Aug, 2024 @ 2:05am 
@Erythion Yes, it seems so. I think I need to reconfigure that, by taking the mean-value of the shortened times when treating multiple injuries instead
Erythion 20 Aug, 2024 @ 1:30am 
if you can tend multiple small wounds in one go, small wounds makes tend time shorter, and multipliers are multiplied to each other, doesn't that mean tending a lot of small wounds would be lightning quick? sounds good to me