Stellaris

Stellaris

246 ratings
Cheat Interface
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File Size
Posted
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11.870 MB
18 Aug, 2024 @ 3:50pm
26 Aug, 2024 @ 12:27am
7 Change Notes ( view )

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Cheat Interface

Description
Cheat Interface
This mod gives the player a custom created interface to modify multiple different properties of their resources, empire, ships, armies, buildings, population, and leaders. Each option in the interface opens up a submenu giving the player 10 different options to modify that selected property.

If you have any commonly used modifiers that you believe should be added to the cheat interface, comment on the "Cheat Interface Additions" thread.

If you have experienced a bug and would like to report it, please comment on the "Cheat Interface Bugs" thread.
How to use the Cheat Interface
Open your Government menu (F2) and select the Policies & Edicts section (C). There will be an edict called "Cheat Interface". Check the box and the interface will open. From there, click on a selection, select a tier modifier and close out of the submenu.

It's easy to disable any option, simply view which option is either red or green on the Cheat Interface, click on that option, and click on the red or green selection to disable the modifier.

You will not be able to select any options if you have another menu open.
Interface Options
Resources
- Minerals - Influence - Living Metal - Energy - Unity - Zro - Food - Volatile Motes - Dark Matter - Consumer Goods - Exotic Gases - Nanites - Alloys - Rare Crystals - Minor Artifacts
Empire
- Diplomatic Weight - Terraforming Speed - Admin Cap - Monthly Loyalty - Terraforming Cost - Storage Cap - Planetary Decision Speed - Ethics Shift Speed - Trade Value - Research Speed - Trust - Colony Development Speed - Envoys
Ships
- Ship Base Speed - Ship Build Speed - Ship Weapon Damage - Ship FTL Speed - Ship Naval Capacity - Ship Armor Regeneration Speed - Ship Fleet Limit - Ship Hull Regeneration Speed - Ship Health - Ship Shield Regeneration Speed - Ship Experience
Army
- Army Build Speed - Army Defence Damage - Army Attack Damage - Army Defence Health - Army Attack Health - Army Defence Morale - Army Attack Morale - Army Experience Gain - Army Collateral Damage
Buildings
- Defence Platform Capacity - Megastructure Upkeep - Starbase Module Build Speed - Starbase Capacity - Megastructure Build Speed - Starbase Build Speed - Megastructure Build Cost - Outpost Build Speed - Planetary Build Speed - Megastructure Build Capacity - Clear Blocker Speed
Population
- Bio Growth Speed - Amenities Usage - Robot Growth Speed - Habitability - Stability - Happiness
Leader
- Leader Lifespan - Leader Pool Size - Leader Level Cap - Leader Experience Gain
Popular Discussions View All (2)
27
31 Dec, 2024 @ 5:17pm
PINNED: Cheat Interface Additions
FlyingSausage87
8
26 May @ 7:19am
PINNED: Cheat Interface Bugs
FlyingSausage87
55 Comments
CloudCoco 3 Jun @ 11:23am 
Looking forward to a 4.0 update, keep up the good work
MushiSushi 1 Jun @ 1:36am 
please update for 4.0, best cheatmod out there
GenosVarmillion 16 May @ 9:26am 
can anyone confirm if this part of the mod still working or not?

- Ship Armor Regeneration Speed - Ship Fleet Limit
- Ship Hull Regeneration Speed - Ship Health
- Ship Shield Regeneration Speed - Ship Experience
please update
Spanish Inquisition 15 May @ 7:23am 
Hi there for some reason as a hive mind i keep loosing my planets to crime because my people wont work the hunter drone job and only started and stopped after using and unistalling this
L0RDINQIZIT0R 9 May @ 1:57am 
pop growth cheat not working as of 4.0
SaGa0 8 May @ 8:47am 
updated 4.0 cheat Players only
Deacy 6 May @ 7:39am 
Any information on it being updated for 4.0?
halfkiller.rex 18 Apr @ 5:21pm 
Hey there! Quick question: out of curiosity, is there a reason that there are options to increase the speed for outpost, starbase, and starbase module construction, but not for defense platform construction? We can increase the amount of defense platform capacity, but not the speed of its construction.
xXThereforeThereforeXx 5 Mar @ 2:33pm 
The additional pop growth / assembly codes don't seem to work on habitats? Or maybe my game is just fried idk?