Arma 3
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[ADO] coop 24 Battle of Pyrgos
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
File Size
Posted
Updated
1.122 MB
24 Oct, 2014 @ 2:19pm
28 May, 2016 @ 9:05am
8 Change Notes ( view )

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[ADO] coop 24 Battle of Pyrgos

Description
Story:
With the help of the FIA, we were able to seize the main airport. We've been handed a major strategic advantage in this invasion, but we cannot give the AAF any time to breathe. Plus, with CSAT consolidating their force in the north, we've managed to regroup and push deeper into enemy-controlled territory with little resistance.

Now, we're poised to strike at Pyrgos: the capital city of Altis. The AAF base nearly is already ours. However, the city is a heavily fortified target. We'll launch a coordinated assault, securing the city and the government´s buildings for capture Colonel G. Akhanteros. Cutting any remaining forces in two, we'll isolate our enemy in the north and south- west. Keep in mind: taking this objective will represent a significant blow to the Altis regime, and could help bring about a swift end to this conflict.


Mission:
Seize the capital city of Pyrgos and capture Colonel G. Akhanteros


Features:
- Mini intro
- View distance parameters
- ADO Revive parameters
- Spectator script
- JIP compatible
- Optimized for Dedicated Server
- Voice acting


Thanks to:
- BIS for campaign and briefing
- ADO Killer for the ADO Revive script
- ADO Old Bear for help with english translation and the voice of Crossroads
- ADO Rewan for the voice of Mike Stempton
- ADO clan for beta-test


Change log:
v1.0 - Initial Release
v1.01 - Add parameter 'forceRotorLibSimulation' on Auto to the file Description.ext
Add music for successfull end of mission
Add music for failed end of mission
v1.02 - Fixed conflict between parameters 'setViewDistance' and 'ADO Revive'
v1.03 - Add limited access to Zeus and MCC
Fixed shoulder insignia on units
Add two firing vehicles at the enters of the city
Changed the icons in the files 'CfgDebriefing.hpp'
Add 'isEqualTo' instead of '==' in some scripts
Add French translation for tasks titles in the files 'CfgNotifications.hpp'
Changed image presentation
Add ADO Revive 2.4.5 with spectator script
Add Virtual Arsenal instead of ammos box
Add NATO weapons of Marksmen DLC
v1.04 - Add ADO Revive 2.4.6
Changed the parameters
Removed MCC settings
Changed Arsenal contents
v1.05 - Add ADO Revive 2.5.1
13 Comments
le suce 9 Feb, 2018 @ 12:56pm 
bonjour j'aimerais juste savoir comment jouer a ce contenu qui me donne vraiment envie
Husky 1 Oct, 2017 @ 10:48am 
J'ai rejoué la mission il y a quelques jours, j'ai vu qu'il y avait quelques soucis avec les IA depuis les dernières mises à jours d'ArmA, j'ai fait un petit guide pour régler çà car j'ai eu le même problème et j'ai un peu galéré à trouver la solution. Cela concerne les IA dans les bâtiments et sur les toits : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1148060384
Bon dimanche.
Mozzarella 7 May, 2015 @ 9:24am 
Great mission, the sheer number of enemies made an intense city battle, it was good fun.
poran 31 Oct, 2014 @ 1:13am 
mission coop très prenante, avec du combat tendu de A à Z. si vous êtes un gros noob, c'est pas pour vous. mission créée pour les teams expérimentées. comme les ADO quoi...
Luke 30 Oct, 2014 @ 8:57am 
ah yeah, I was just doing it in scenario through the play menu.
Reapy  [author] 30 Oct, 2014 @ 5:14am 
This mission is optimized for dedicated server. After several tests on the ADO clan server, there was never any problem with lag.
Luke 29 Oct, 2014 @ 3:30pm 
too many AI, lags me out :(
Husky 28 Oct, 2014 @ 3:33am 
Excellente entrée pour la mission, malheureusement je ne suis pas passé au buffet. Good Job. D.
Philippe83 27 Oct, 2014 @ 12:03pm 
Quelle vedette ce Reapy,merci pour la mission.
Rewan  [author] 27 Oct, 2014 @ 5:56am 
Félicitations pour la sortie Reapy !