Knights of Honor II: Sovereign

Knights of Honor II: Sovereign

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Prime Tweak Pack
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9.381 MB
19 Aug, 2024 @ 5:29am
14 Feb @ 4:17am
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Prime Tweak Pack

Description
PRIME TWEAK PACK

This mod is an all-in-one improvement collection, fixes some known issues and introduces some new features.

Smuggler's Cove is a new and totally optional building that players MAY use for some initial non game-breaking (but surely impacting) bonuses in every coastal town. It also provides 3 upgrades which unlock specific goods that are requested for upgrading tier 1/2/3 buildings respectevely. These bonuses aren't allowed to the AI.

Other main features:
  1. All military units that are historically compatible with a given culture are now available in every province of that kingdom with no "holes" in the map. Some super special soldiers like Highlanders, Teutonic Knights and Templars are still bound to specific areas so if you want them you'll have to fight your way to those lands.
  2. Papal State is now playable. All tooltips and action messages have been rewritten so that the Pope himself needs his Council's formal approval when it comes down to excommunications, absolutions, crusades and peace arrangements.
  3. "this Knight", "in Province" and "in Kingdom" tags added for every possible bonus in knights' tooltips
  4. Significantly smaller costs for expanding town slots (the first 6 slots are now already unlocked)
  5. The age speed for the "Slow Aging" option is now 100% slower than vanilla. The Normal and Fast options haven't been changed.
  6. "Improve Relations" cost has been reduced to 25% so the action may be more extensively used in the early game stages.
  7. Updated capacity for piety (1000), levy (5000), books (3000) and Prestige (2000). The game still retains ways to go much higher than that anyway (ie. Theology skill for each knight, Cavalry for Marshals, Laws for governing Diplomats etc..)
  8. 20 additional knight slots which are now made available to the AI as well
  9. 10 skill slots for knights with skills up to rank 5 and rebalanced effects.
  10. 8 military units available to Merchants, Diplomats, Spies and Clerics with the Call to Arms marshal skill.
  11. Redefined food wagon costs for being able to play more effortful campaigns and sieges from the beginning
  12. Royal Family changes:
    • Bigger families: 8 children max / 12 relatives max
    • Birth chance 24% (up from 12%)
    • Chance to die cause of age 2% (down from 5%)
    • As other modders did, I changed the marriage array so that there's now a significantly higher chance (up to 50%) to get married when young or adult.
    • Fixed the marriage_check_interval inconstistencies in RoyalFamily.def
  13. Reduced cost of siege weapons to make them more viable in the early wars and fixed the food cost anomaly for the "additional troops" unit.

Use this mod on fresh games.

Prime Tweak Pack has been structured so that it presents as few overlaps as possible but it will conflict 100% with any other mods redefining skills (and of course with any other mods doing similar things).

Enjoy!

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61 Comments
Thorn 1 Aug @ 8:21am 
hi does the mod work in multiplayer?
Baloua♥ 25 Jul @ 8:26am 
I love the ide. But it would be nice if u somehow could make it manageble.
im thinking like, u can turn things off and on, like if u dont want the 5 level skills but u love the 10 level slots.
if u could say on/off the smugler - just played it with it all on. veryhard. what snowballing - i like the ideer. but there something I would love to be able to tweak :)
like the cost of buildings, cost of ekstra slots and so on. all these options u have in this mod, should really be the Devs job to make them. but im in love with the Mod, i just think it makes is to ez with everything on. its a good mod for new beginners :P

i have triede to find diffrent mods that is a match some of urs, but its just not the same.

I have no exsperience with modding and so on.
I just love the mod and play with it.

This is just my opinion - Love it alot and its nice u take ur time to make it and respons on comments..
BlackBurn 20 Jun @ 12:34pm 
i have a problem with the royal family screen. I can´t change the succession when the heir is in the second row. The crown symbol to make him the heir is not visible.
eagles1972 14 Jun @ 8:58pm 
Great Mod. Looking forward to future updates.
toxicbear 30 May @ 8:00am 
Can you force the ai to hire more than 4 Marshall knights ?. Like make the ai at least hire 10 knights
Lorabolo 12 May @ 7:18am 
As the pope the succsess chance for crusades always stays at 0% for me no idea why
Tangehoe 22 Apr @ 5:43pm 
How do I access the other knights?
Pokesus 12 Apr @ 2:23pm 
When i select 8 buildings maximum it gets changed to 10 automatically in-game.
Why?
Pokesus 12 Apr @ 11:48am 
Without Smugglers cove when?
Micky 10 Apr @ 9:39am 
Yeah, without smuggler’s cove it would be just perfect. It is too OP.