Space Engineers

Space Engineers

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Jx 160 Shortkov Destroyer
   
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Type: Blueprint
File Size
Posted
Updated
11.287 MB
19 Aug, 2024 @ 3:42pm
19 Aug, 2024 @ 6:15pm
3 Change Notes ( view )
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Jx 160 Shortkov Destroyer

In 1 collection by captainbladej52
Phantom Elite Division - 2125 era
22 items
Description
Lore: With the discovery of Duron and Xabrium and the invention of Radion comms tech after the end of the old war, the old Jx 153 Shorkof run started to show their age. As the new war against the pirate syndicates broke out across the galaxy, the Jx 153 Shotkof design was given a modern rework featuring the latest systems and technology, stronger DuraMax Medium armored hull, and overall upgrades allowing it to take on the rigors of the modern era. Thus the Jx 160 Shortkov variant was born. Often seen in packs escorting ships through hostile areas and used as a rapid response unit.

Description: The original Jx 153 Shortkof was a hydrogen based destroyer I created years ago and was my most successful hydrogen craft at the time. How on earth I crammed as much into that ship and got it off the ground I have no idea. Since the hydrogen changes some years ago now I've had to go back and rework alot of stuff. As part of this I wanted to redo my Shortkov design to have a modern variant of the destroyer. Thus I created this thing as a modern variant of the original. Ship is meant to be a rapid response unit or escort type of vessel. One of the more maneuverable craft I've created and does well when hunting in packs.

Features:
-3 Large Xabrium Reactor
-2 small uranium reserve reactors
-4 small xabrium reactor
-16 xabrium battery
-1 of each ai block
-2 action relays
-6 broadcast controllers (3 set prevent ship from being overloaded with cargo)
-2 timer blocks (1 set to control red alert functions)
-2 broacast controllers (1 with preset messages and comms stataion on bridge)
-4 2125 era jump drives granting range of 3773km under regular load.
-1 Twobit Gravity Generator (preconfigured)
-1 lab equipment
-2 refinery
-4 assembler
-2 era refinery
-2 xabrium converters
-2 survival kit
-20 small cargo bays
-1 large cargo bay
-1 Sorter (preconfigured to assist in docking)
-1 connector
-4 combat viewers (landing, 2 forward, 1 docking)
-2 programmable blocks
-16 cryopods
-4 showers
-4 bathrooms
-2 galley areas
-4 reinforced small hydrogen tanks
-4 reinforced small oxygen tanks
-8 o2/h2 generators
-1 sensor array
-16 lockers
-2 weapons rack
-4 armory
-2 cargo crates
-2 repair projector
-1 Radion Beacon
-1 Radion Receiver
-12 reinforced gatlings turrets
-12 reinforced missile turrets
-8 reinforced assault cannon turrets
-12 reinforced autocannon turrets
-2 reinforced artillery turrets
-2 BB Single Turrets
-13 oparose welders
-58 refit 2125 ship welders
-18 large galdax thruster
-172 small galdax thruster
-23 reinforced decoys
-48 stackable gyros

Notes: Ship's hull is made primarily from DuraMax Medium armor to conserve on weight. Some bits of original DuraMax heavy variant to reinforce key portions.
For those that wish to spawn the ship in, all regular lockers, weapon racks, and cargo crates come loaded with tools and equipment. Large cargo bay comes loaded with some components and ammos for turrets.
Main control chair has bars 1, 2, 3, and 9 preconfigured for most situations.
With an amount of starting forward momentum, ship is capable of flipping vertically and flying straight up thanks to rear galdax thrust. though I don't recommend it unless you have to.
Stuck an easter egg in the ship some of you folks may appreciate as well. If there are issues with the blueprint let me know and I will do my best to address them.