Total War: WARHAMMER III

Total War: WARHAMMER III

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**Back in pog form** Beastmen: Unique Herdstones Buff // Wood Elf Conquest
   
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19 Aug, 2024 @ 10:19pm
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**Back in pog form** Beastmen: Unique Herdstones Buff // Wood Elf Conquest

Description
Beastmen: Unique Herdstone Buff // Wood Elf Conquest - SchrodingersCoffee - Resurrection

This is a quick fix done by myself, with permission from SchrodingersCoffee, who had left their mod and data available for use. Love the beastmen and stuff like this gives some flavour and direction to one of the most sandbox style factions in the game.

Have you ever wondered where the best locations are to place your herdstone? The special spots that provide factionwide bonuses? Yes, there is a short list of such places in vanilla, but shouldn't there be more?

Now, the answer is simple: Wood Elves

That's right! Turn those keebler-elf cookie trees into your own personal rock gardens, and the Ruinous Powers will boost your brayherd with powerful faction benefits. Let the hunt begin!





Summary:
(Immortal Empires) Adds special herdstone locations and faction buffs to all Wood Elf Forests to reward lore-friendly conquest and campaign strategy options
Augments existing faction buffs on The Oak of Ages and select vanilla "special herdstones"



"The Herdstones and rituals of the Beastmen corrupt the very essence of nature itself: it is for this reason Beastmen are especially loathed by the Wood Elves of Athel Loren, with whom the Beastmen have been fighting a grueling secret war for centuries."



Details: Special Herdstone Locations
Vanilla WH3 has 9 Special Herdstone Locations that provide faction-wide bonuses (see table below; data pulled from building_effects_junction_tables) in addition to the bloodgrounds and faction buff upgrades that can be purchased with standard herdstones.
This mod adds new strategic locations for powerful herdstones, while encouraging the lore-friendly, WE:Beastmen rivalry. WE forests are Old Places of Power, and once defiled, they are ideal loci for spreading corruption.
This mod also buffs select vanilla special herdstones, particularly The Oak of Ages, due to its significance in WE lore.
Balance/Gameplay: Note that due to proximity/overlap of hunting grounds, a number of special herdstone locations may be mutually exclusive (e.g. the multiple magical forests in Athel Loren or The Forest of Gloom & Karaz-a-Karak). This helps the mod from being overpowered. Additionally, the WE forests are literally spread all over the world, so if you make the effort to "catch them all" you deserve to be unstoppable.
Testing & Tweaking: Due to the aforementioned geographic separation, play-testing all the new locations is still in progress. Please chime in if all locations are working as planned. The exact faction buffs for each location (and changes to the Vanilla 9) may be adjusted over time to better reflect lore/location/regional-strategy factors.



Magical Forests in WH3 (see pictures/maps above):
The Oak of Ages (Province: Yn Edri Eternos)
Waterfall Palace (Province: Argwylon)
King's Glade (Province: Talsyn)
Vaul's Anvil (Province: Torgovann)
Crag Halls of Findol (Province: Wydrioth)
The Witchwood (Province: The Witchwood) Naggaroth
Gaean Vale (Province: Avelorn), Ulthuan
Gryphon Wood (Province: Gryphon Wood), The Old World
Laurelorn Forest (Province: Laurelorn Forest)
Forest of Gloom (Province: Forest of Gloom) The Badlands
Oreon's Camp (Province: Heart of the Jungle) The Southlands
The Sacred Pools (Province: The Sacred Pools) Lustria
The Haunted Forest (Province: The Haunted Forest) The Dark Lands
Jungles of Chi'an (Province: Jungles of Chi'an) Grand Cathay


Big thanks again to SchrodingersCoffee for making this and providing screenshots for use.





1 Comments
Coggernaut 20 Aug, 2024 @ 6:12am 
Make sure you upload images too. You only get a traffic boost for the first week the mod is up :steamhappy: