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Local's CE Machine Guns and Rifles
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Mod, 1.5
File Size
Posted
Updated
5.259 MB
20 Aug, 2024 @ 11:11am
10 Jun @ 5:17pm
15 Change Notes ( view )

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Local's CE Machine Guns and Rifles

In 1 collection by Local
Local's Dust Collecting Mods
5 items
Description
Assortment of impractical and practical lead spewers of all shapes and sizes, from wimpy last-ditch rifles up to state-of-the-art assault rifles and machine guns.

Combat Extended required.
Compatible with the Muzzle flash and Show Me Your Hands mods.

These guns were mostly chosen for their "coolness" and their utility ingame, with a preference towards filling out distinctive roles not covered by the default arsenal.

A few weapons can only be obtained as loot from raiders or from traders.

This mod previously contained a number of submachine guns, they can now be found on the new standalone Submachine guns mod.
Popular Discussions View All (1)
5
8 Mar @ 4:05am
on Balancing, Issues and so on
Local
51 Comments
CloakerM8 27 Jun @ 6:09pm 
Someone should just steal these assets and make a Non-CE version. Fuck CE.
dr_rockzo 4 Jun @ 10:27pm 
This mod is going to make me fuck around, and use CE. This is probably the only collection I've seen that is closest to what I would make, if I were to make a gun mod.
Mintochondriac 29 May @ 3:49pm 
nvm turns out that a pawn TOTALLY 100% blind in both eyes has a hard time shooting a gun at long ranges, the problem was from the pawn being blind and not your wonderful mod.
Mintochondriac 29 May @ 3:21pm 
I’m having gun range isssues with the mod my colonists are only firing when the enemy is a few meters in front of them
John DeWolf 23 May @ 6:28pm 
what about the panserbusche?
Local  [author] 22 May @ 2:18am 
The newest update has moved all submachine guns to the new dedicated Submachine guns mod.

Im sorry for the inconvenience this might be for some of your saves, I should've set it up this way from the beginning.
Local  [author] 21 May @ 3:27pm 
one day I may actually learn enough about coding to add that back as a mod setting
Animal 7 21 May @ 10:55am 
It's a bit unfortunate you had to change the naming, but i understand why, given how many were added.
Kerimt the fraud 16 May @ 4:22am 
hello can you make it compatible without CE?
Local  [author] 9 May @ 2:14pm 
I considered the power armor and stuff that you mentioned on the Turrets mod page but I think that is better left for other's mods to do better.