Barotrauma

Barotrauma

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NHR x Robotrauma
   
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11.993 MB
20 Aug, 2024 @ 6:32pm
21 Aug, 2024 @ 11:57am
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NHR x Robotrauma

Description
Robotrauma combined with Robots for Non-Human Races. Ever wanted to play with Robotrauma but hated that your AI crewmates or random station inhabitants could be robots? Wanted to play with infectious mods that robots can interfere with? Want to restrict robots to just a few trusted crewmembers? This is the mod for you. Bots will not spawn as robots, but (hopefully!) all the features of Robotrauma will still apply to robots, unlike the Robot NHR mod. Credit to both for making awesome mods that would make this one impossible to have been created!

DO NOT USE ORIGINAL ROBOTRAUMA OR PLAYABLE ROBOTS FOR NHR WITH THIS.

YOU NEED CLIENTSIDE LUA INSTALLED TO SEE THE SPECIES OPTION FOR ROBOTS.

YOU NEED SERVERSIDE LUA INSTALLED FOR THE MOD TO WORK.


Credit to the original mods used to get this one working:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2948488019&searchtext=robotrauma
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3291012925&searchtext=robots
27 Comments
Dog Damnit 28 Apr @ 1:56pm 
thank you! ill upload one sometime
Goblin Conscript  [author] 28 Apr @ 1:32am 
absolutely
Dog Damnit 27 Apr @ 2:53pm 
understandable, would it be alright if someone else took up the mod to keep it updated meanwhile?
Goblin Conscript  [author] 27 Apr @ 12:13pm 
I haven't been playing barotrauma or had time recently unfortunately
Dog Damnit 26 Apr @ 11:26pm 
just did the fix myself following Michael's instruction. opening every .xml in the mod with notepad++ then replacing the lines with the find and replace (CTRL+F), and saving em it fixed the problem entirely. very easy and quick to do if you dont mind doing it and updating this mod, please!!
thank you
Dog Damnit 26 Apr @ 10:53pm 
i can confirm this, any non human character that isnt a robot seems to use robot medical system. cant use morphine, but also cant use wrenches and such to heal. so youre SOL
Michael 26 Apr @ 2:52pm 
Also I had to remove this from the collection since it was breaking. Sorry.
Michael 25 Apr @ 12:15pm 
All of the overriden files also just look somewhat old, so it might be a good idea to copy over the new .xmls from Vanilla and then edit those.
Michael 25 Apr @ 12:11pm 
The way Robotrauma handles figuring out what a robot is for item handling breaks NHR compatibility. Currently, the broken items check to see if your character's species name is "human", so anything that isn't a literal human will fail.

You want to replace all the conditionals in the mod that look like this:

<Conditional SpeciesName="Human" />

Into this:

<Conditional SpeciesName="neq Robot" />

So it'll instead check to see if a character isn't a robot, which will fix it.