Tabletop Simulator

Tabletop Simulator

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Windmill Valley
   
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Type: Game
Complexity: Medium Complexity
Number of Players: 1, 2, 3, 4
Play Time: 60 minutes, 90 minutes
File Size
Posted
446.132 KB
21 Aug, 2024 @ 8:12pm
1 Change Note ( view )

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Windmill Valley

Description
Description from Board Game Geek[boardgamegeek.com]
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It’s the late 19th century, and more than 9000 windmills dot the landscape of the Netherlands, some of them purpose-built to dry the lowlands, called polders. In the polders between these windmills are fields filled with colorful tulips—the flower that once was a part of the turbulent history of the first financial bubble but is now simply a quintessential part of the Dutch landscape, especially on the famous Bloemen Route (or “Flower Route”).

In Windmill Valley , a game inspired by the Bloemen Route, you and up to three players take on the role of tulip farmers and entrepreneurs. You will build and enhance your windmills, look for new tulip bulbs in foreign trades or among local vendors to buy and plant, and try to get an edge with hired help and lucrative contracts. Let your blooming fields make your competitors green with envy!

During their turn, players choose the action by rotating the wheels on their windmill board. During the game they can:

• Enhance their wheels, by adding enhancements, to build their engine
• Plant tulips in their fields, which will score VP at the end of the game
• Build windmills on the main board to activate rewards from adjacent fields
• Hire helpers that provide bonuses for certain actions
• Get contracts for endgame scoring
• Visit the local market and conduct a foreign trade

All in all, Windmill Valley is a lightweight game with quick turns, a smart action-selection mechanism, multiple options to build your engine, and a lovely setting.

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Please support the designer, Dani Garcia[boardgamegeek.com], and the publisher, Board&Dice[boardanddice.com], by purchasing Windmill Valley or another of their games.
2 Comments
Sesshaku 5 Feb @ 1:40pm 
You did a fantastic job. HOWEVER. I have one question.

The setup is not exactly right, is it? You need to display nº of players+1 farm enhancements, let the players choose one each, and the remaining one becomes the queen wish.

In the current format, you get to choose between the farm cards, but the queen wishes is chosen separately automatically.

It's not game breaking, but it "breaks" the design choice of selecting specific contracts for the reverse of specific enhancements.

Overall though this is a fantastic and well done mod.
GC2  [author] 21 Aug, 2024 @ 8:31pm 
No solo mode; no plans on adding solo mode.