X4: Foundations

X4: Foundations

Not enough ratings
Asp Sentinel
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
123.903 KB
22 Aug, 2024 @ 2:32am
20 Feb @ 8:59am
2 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Asp Sentinel

Description
This mod adds the Asp Sentinel to the Wharfs of the Court and the Free Families.

  • The Asp Sentinel has an additional shield and a stronger hull.
  • The speed is slightly reduced and the acquisition costs are higher.
  • In addition, the Asp is now only available at the Patriarchy as the Asp Vanguard.

Idea by Benman2785.
Popular Discussions View All (1)
22
1
8 Sep, 2024 @ 10:28pm
Non-related: Modding other ships
sprIder
7 Comments
aFF3_M!T_WaFF3 24 Aug, 2024 @ 6:28pm 
thank you for bringing them to the public :)
sprIder  [author] 23 Aug, 2024 @ 2:57pm 
Thank you! :) Good to hear, very nice.
Since this topic is getting bigger and is not really related to this mod, please continue it in the following discussion: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3314332441/4434443737396409858/
Lulu 23 Aug, 2024 @ 11:42am 
Wow, that was a very clear explanation, thank you ! I got it to work how I wanted, this is great =D

I am trying to upgun the early teladi ships because I adore their design, I was thinking of adding gunmounts but that is a lot of work for someone like who barely started modding so I just replaced the s weapon with an M an it kind of works but... I wonder how difficult it would be to setup like 4 guns in the nose of the kestrel and guillermot instead of the one ?

Because they have a big ass nose that the small weapon dont fill at all, it looks stupid. How easy do you think it would be ?
sprIder  [author] 23 Aug, 2024 @ 6:09am 
Rotation of objects are done with the "quaternion"-part at the corresponding connection in the components-file.
Have a look at the ship_tel_s_scout_01.xml file where you find the weapon-connection as following:

<connection name="con_weapon_01" tags="weapon small standard missile platformcollision combat ">
<offset>
<position x="0" y="-1.55986" z="10.35549"/>
</offset>
</connection>

To rotate the weapon 90°, you need e.g.
<quaternion qw="-0.707107" qx="-0.0" qy="0.0" qz="-0.707107"/>

-->

<connection name="con_weapon_01" tags="weapon small standard missile platformcollision combat ">
<offset>
<position x="0" y="-1.55986" z="10.35549"/>
<quaternion qw="-0.707107" qx="-0.0" qy="0.0" qz="-0.707107"/>
</offset>
</connection>

To rotate 90° in the opposite direction it would be:
<quaternion qw="-0.707107" qx="0.0" qy="-0.0" qz="0.707107"/>
Lulu 23 Aug, 2024 @ 5:50am 
Hello ! Thanks so much for the offer, I managed to get them to work ! I was referencing wrongly one file but now I can get access to my sweet ships. I was wondering though if you had an idea on how to rotate a gun ? I put M weapons on fighters and some of them would look sweet if they where horizontal, but no idea how to do it
sprIder  [author] 23 Aug, 2024 @ 12:46am 
Hi Lulu,
nope, these types of mods are not difficult for me. The question is, what do you want to mod? I can offer you some help.
Lulu 22 Aug, 2024 @ 1:55pm 
Hello ! I tried modding the kestrel and guillermot recently but I cant get it to work, was it difficult for you making both theses mods ?