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Since this topic is getting bigger and is not really related to this mod, please continue it in the following discussion: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3314332441/4434443737396409858/
I am trying to upgun the early teladi ships because I adore their design, I was thinking of adding gunmounts but that is a lot of work for someone like who barely started modding so I just replaced the s weapon with an M an it kind of works but... I wonder how difficult it would be to setup like 4 guns in the nose of the kestrel and guillermot instead of the one ?
Because they have a big ass nose that the small weapon dont fill at all, it looks stupid. How easy do you think it would be ?
Have a look at the ship_tel_s_scout_01.xml file where you find the weapon-connection as following:
<connection name="con_weapon_01" tags="weapon small standard missile platformcollision combat ">
<offset>
<position x="0" y="-1.55986" z="10.35549"/>
</offset>
</connection>
To rotate the weapon 90°, you need e.g.
<quaternion qw="-0.707107" qx="-0.0" qy="0.0" qz="-0.707107"/>
-->
<connection name="con_weapon_01" tags="weapon small standard missile platformcollision combat ">
<offset>
<position x="0" y="-1.55986" z="10.35549"/>
<quaternion qw="-0.707107" qx="-0.0" qy="0.0" qz="-0.707107"/>
</offset>
</connection>
To rotate 90° in the opposite direction it would be:
<quaternion qw="-0.707107" qx="0.0" qy="-0.0" qz="0.707107"/>
nope, these types of mods are not difficult for me. The question is, what do you want to mod? I can offer you some help.