Garry's Mod

Garry's Mod

246 ratings
Grand Theft Auto: San Andreas SWEPs
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
5.336 MB
22 Aug, 2024 @ 2:58am
14 Jun @ 6:36am
2 Change Notes ( view )

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Grand Theft Auto: San Andreas SWEPs

Description
Features:
- c_arms support.
- viewmodel_fov support.
- sv_defaultdeployspeed support.
- Custom ammunition types (weapons don't use the default Half-Life 2 ammunition types, so you have to spawn the weapons to get too much ammunition).
- Almost all weapons (except for the Parachute, thermal-vision goggles and the Fists).
- Custom particles (I might improve some particles in the future).
- Multiplayer support.
Known issues:
- The Minigun may mess up bones if it was removed or dropped.
- Weapons don't sound exactly the same as in Grand Theft Auto: San Andreas.
- The Heat-Seeking Rocket Launcher has some problems with detecting certain NPCs.
- Let me know if there are any issues with the weapons, I might fix them.
Plans:
- Dual wielding weapons.
- Weapon skills as in Grand Theft Auto: San Andreas.
- Improved particles.
Since there were no good Grand Theft Auto: San Andreas weapon packs, I decided to make my own one. I had no modelling or Lua skills, but at least I tried. Enjoy the weapons and have fun!

Tags: Grand Theft Auto San Andreas GTA SA GTASA Weapons
42 Comments
Alter Ego  [author] 16 Jun @ 2:15am 
@jj no.
fanof***** 21 May @ 1:09am 
:steamthumbsup::steamthumbsup:add the anims and the sounds
Alter Ego  [author] 14 Sep, 2024 @ 10:10am 
If I could know what parameters of sounds they used.
=>PR<= XxDEM0NIKSxX 14 Sep, 2024 @ 7:33am 
make the sounds exactly the same like in Grand Theft Auto: San Andreas
Alter Ego  [author] 4 Sep, 2024 @ 1:22am 
Well, it is not my fault. I may add CVars like sk_plr_dmg_* in the future for the weapons.
Gordon, GORDAN! 4 Sep, 2024 @ 1:09am 
I would have liked them to scale to HL2 single-digit damage values and the other HL2 weapons, just copying and pasting numbers likely results in unbalanced weapons that feel off compared to the original experience.
Alter Ego  [author] 4 Sep, 2024 @ 12:44am 
Well, I'm not interested in mods because I tried to recreate the weapons from vanilla GTA:SA. But still thanks for your feedback anyway.
Alter Ego  [author] 4 Sep, 2024 @ 12:40am 
I am actually a 3D modeller; I didn't want to change them. Also, I took the damage values from the wiki page of Grand Theft Auto: San Andreas, but yeah, the damage may seem off compared to HL2, since NPCs' health is like 40, when players' health is 100.
Gordon, GORDAN! 4 Sep, 2024 @ 12:40am 
https://youtu.be/P8xPaUCr6IU

Here's footage of weapons in a first person mod to send to an animator as a reference.

Sure, the animations have flaws, but GTA SA was a third person game. I would imagine viewmodels for them should be like the animations rendered from first person, but with much more polish and personal flair added.

A good example I'm talking about would be something like Geiskrankenchan's Max Payne addons, they're not just high quality FP animations, they're also surprisingly accurate to Max Payne's actual animations for the guns in game while also being much more polished to hold up to first person scrutiny.
Gordon, GORDAN! 4 Sep, 2024 @ 12:34am 
The only thing I'd really suggest so far for this addon would be to find a 3D Modeler/Animator to create viewmodels for this addon and to make the weapons feel responsive as you're firing them.

Also it feels like they do WAY too much damage and that they should be scaled to HL2 damage values.