Barotrauma

Barotrauma

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Serene Seabound
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34.517 MB
23 Aug, 2024 @ 3:02pm
9 Nov, 2024 @ 4:57am
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Serene Seabound

Description








Originally posted by Cpt. Lucas Bennett :
It needs a big sub.... F*CKING HUGE submarine, you know what I mean.... How are we supposed to get deep into Europe? With a f*cking kayak? Here's a blueprint and get me that boat, no matter what the cost, no matter what the time required.... we need that boat. We pay in advance.


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TIER 3
Class: Transport
Type: Tier 3
Size: Large ( 78 X 26 )
Crew: 6-10
Experience: Experienced
Cost: 35.000 marks
________________________________________________________



Serene Seabound is a 3 tier submarine (Transport class). Serene Seabound was designed for long and hard expeditions deep into Europe. It is a MASSIVE submarine that covers 2028 sq. m. in cross-section, despite its relatively weak launching armament is very robust but the speed of this submarine is very slow. The most important rooms (such as the reactor room) are tucked deep inside the ship so that during emergencies they can still function to support the various systems in the ship. In order to optimize the computing power consumption of the crew's brains, a technology was used whereby the various loose structures of the ship were welded together to form a unity (the backgrounds of the rooms, decorations, structures were made as a single texture). Please check guide

Armaments:
2 Torpedoes



2 FLAK cannons

2 Coilguns

1 double coilgun

1 Pulse Rifle

There are many systems on this submarine, some of which are quite unusual
Features:
1. Torpedoes system
2. Camera system
3. Reactor control panel "C.H.U.J" (Control Hub of Uranium Junctions)
4. Fabricators,Deconstructors buttons etc.
5. Battery Mode
6. Hangar
7. Main Submarine Panel "M.S.P"
8. Terminals with commands

If Enhanced Arnaments installed:
1. Turret inside submarine

If Neurotrauma installed:
1. Medical monitor with info about neurotrauma


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The Shuttle is designed for long-distance expeditions that require a temporary mobile base with which to operate injured crewmen, the medbay has an extra layer of reinforced doors that can be activated in emergency situations. The shuttle is powered by two powerful batteries that are automatically recharged when the shuttle is docked. The ship's equipment allows to send a maximum of 3 crewmen, (of course, you can add more diving suit lockers with the appropriate tools).


TIER 1
Class: Shuttle
Type: Tier 1
Size: Large ( 18 X 7 )
Crew: 1-2
Experience: Experienced
Cost: 1.500 marks

Armaments:
2 Pulse Rifles

Features:
1. Being a shuttle
2. Powered by batteries
3. Additional door layer in Medbay


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[docs.google.com]

First of all, before anyone starts asking about something in the comments section then please take a look at the guide ( Just click on the image above or click HERE [docs.google.com]).



_________________________CREDITS________________________


Special thanks to:
Drago - for helping me with door that doesn’t works, helped with torpedoes
InitialDesu - Greenhouse inspiration
Undertow Games Discord - for answering my stupid questions
Decotrauma Team - For providing amazing assets for community
Uberdrück - For camera system
Battle Engineer - thanks for neurobox
Zuff - Advanced Airlock
Popular Discussions View All (2)
6
3 Sep, 2024 @ 12:40pm
PINNED: BUG REPORTING
Czarny
2
24 Aug, 2024 @ 6:19pm
PINNED: GUIDE - WHAT CAN I ADD
Czarny
26 Comments
Czarny  [author] 10 Jun @ 12:55pm 
@ElskaXiran Most of that parameters on reactor panel are for decorations. Only that radiation simbol is designed for "Hazardous Reactors"
ElskaXiran 9 Jun @ 4:46am 
@Czarny yup
Czarny  [author] 28 May @ 4:51am 
@ElskaXiran U mean the reactor panel?
ElskaXiran 28 May @ 4:46am 
The engineer is monitoring the parameters on the panel to make the adaptation for which mod. I can't seem to find it. Could you please provide a complete mod name or link?
Turtle 18 Dec, 2024 @ 3:27am 
Hey, so..the reactor goes up to 10K power production...but the load is over 20K..am I missing something here?!
B.A.B. Gaming 18 Sep, 2024 @ 3:20am 
why there lever in reactor room?
Czarny  [author] 2 Sep, 2024 @ 3:02am 
Yes
Chuckles the socipath 1 Sep, 2024 @ 1:02pm 
are ai meant to access the raector?
Czarny  [author] 31 Aug, 2024 @ 2:21pm 
@Sebastion
Added lever in hangar that works with XOR component with other lever in cargo
@Dr. Democracy
Ladder have been extended
@Chuckles the socipath
Fixed AI airlocks interactions ( they didnt know how to open it)
Chuckles the socipath 31 Aug, 2024 @ 11:20am 
The ai cant navigate throughout the sub, it might be because of the buttons but ill test it again