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Zgłoś problem z tłumaczeniem
Regarding the immortality for faction leaders, Expanded Family Trees is a historically focused mod, so I have designed it with the mortal faction leaders option in mind. I don't know if the immortality option will cause any issues. If you create a new game for a faction that contains dead ancestors (for example, Mycenae or Troy), and the family tree looks the same regardless of the immortality option, I'd say that toggling it on should be fine.
Do you suggest toggling on immortality for all faction leaders in the campaign customization? Or should I leave it to off?
-Expanded Family Trees - Radious compatibility mod
-Expanded Family Trees
-Radious Community Bug fix
-Radious part 1
-Radious part 2
Also, I noticed that when I chose to start a campaign as Ramses, if I choose the divinity avatar skin for him, in the family tree tab, Ramses (w/ skin)) replaces Sekhanite, while the standard skin Ramses becomes the son of himself :))
If I choose the standard skin for Ramses, it works as intended, and Sekhanite appears as the father of Ramses.