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Only mods are Radious part 1 and 2, radious community bug fix patch, family tree mod, and family tree mod-radious compatch. Game just hangs when it gets to Ugarit in the end turn order, always between the 28-40 turn range.
Regarding the immortality for faction leaders, Expanded Family Trees is a historically focused mod, so I have designed it with the mortal faction leaders option in mind. I don't know if the immortality option will cause any issues. If you create a new game for a faction that contains dead ancestors (for example, Mycenae or Troy), and the family tree looks the same regardless of the immortality option, I'd say that toggling it on should be fine.
Do you suggest toggling on immortality for all faction leaders in the campaign customization? Or should I leave it to off?
-Expanded Family Trees - Radious compatibility mod
-Expanded Family Trees
-Radious Community Bug fix
-Radious part 1
-Radious part 2
Also, I noticed that when I chose to start a campaign as Ramses, if I choose the divinity avatar skin for him, in the family tree tab, Ramses (w/ skin)) replaces Sekhanite, while the standard skin Ramses becomes the son of himself :))
If I choose the standard skin for Ramses, it works as intended, and Sekhanite appears as the father of Ramses.
I now the Idea is sure harder but there is a lot of Water and not used potential between Crete and Cyprus. Can you expand or make a land who can a suitable Factions be placed. I think of a fantasy submod from Lord of the rings. So a little middleearth between Crete and Cyprus with the factions Mordor, Isengard, Elves, Dwarves, Gondor and Rohan. They have leaders, Regions and provinces with good names like minas tirith, Rivendel, Barad Dur etc. And they can suitable to the Ressource System. Do you Master of Mods thinking that this is to realize?
I hope so and would be happy for a answer. Greetings your Fan Chris.
1. Expanded Family Tree Radious Submod
2. Radious Mod 1
3. Radious Mod 2
4. Expanded Family Tree
4. Community Bugfix Radious Submod
5. Radious More Expensive Units
The bug I get: I start a new campaign as Ramesses and get 2 characters: Ramesses (18y) as faction leader, and then again Ramesses (18yr) as his son, both married with different spouses LOL. On the map there is only one Ramesses thou :D
Already tried to put Expanded Fam Tree on the pos 2, but it doesnt work (game crashes).
What am I missing here?
Creating the Troy characters takes some work, so I have only created 2 versions of them: the regular and chariot versions. If you assign a new sword to a sword-wielding general, it will update its bodyguard unit to another sword unit, but the rest of the weapons won't alter the bodyguards.
Regarding the invisible weapons, there might be some mod clashes, the General variation one could be the issue. If the weapons are only missing in the porthole, I know what the issue might be, otherwise I will have to look into it.
So far some things I've come across:
1. Patroculus and any Troy characters added for me have no weapon or shield and any weapon or shield added won't change unit type or what they are using as the weapon and shield are invisible.
2. I have also tried doing a save then i reload the first save then all character that are dead in the expanded family tree will come back to life idk if this a first turn bug lol but i only have reloaded the first time I have some pictures a bit funny but yeah.
Mods I'm using:
Radious part 1 & 2
Expanded family tree and radious compatibility one
Enforce Confederation,Easier Confederation,
Community Bug Fix Radious one
Better Camera mod and General variation with change porthole.
Feel free to ignore all my messages on the main Expanded Family tree mod as I should've messaged on here first.
@Lenny_Froggins Haha that bug has been there since day 1, you can always restart a new campaign, it's not like you were going to lose any progress.
EFT -Compatch
EFT
Radious 1/2
@edson-guido What faction are you playing with? And which city does it happen on? I have checked it with Achilles and it works fine.