Crusader Kings III

Crusader Kings III

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Migration Innovation
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23 Aug, 2024 @ 6:36pm
30 May @ 8:58am
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Migration Innovation

Description
This mod alters the Varangian Adventure into an all tribal-era culture available innovation. It's now listed as 'Tribal Migration' under tribal-era innovations. As long as the culture has the innovation, and their government is tribal, they can migrate. This innovation will disappear as an option if a culture enters their next age before discovering it.

Upon migrating into a new region, the capital county will change to the invader's culture and faith. Several steppe and other historical migratory cultures have the innovation at their appropriate start (though this will only matter if they adopt tribal government.')

The game rule 'All Tribal Migration' allows the use of the migration casus belli regardless of if the innovation has been discovered.
14 Comments
Nerdlore  [author] 10 Jun @ 9:27am 
Yes, the AI does use this CB. It's more commonly used by Norse, but I've also seen Slavic, Turkic, and other cultures use it.
does the AI use this CB too?
Nerdlore  [author] 25 Apr @ 3:25pm 
Are you using many mods at once? I don't recall anything about 'evil' characters in the base game. Though I do know varangian adventures can be invalidated through a few glitches.
grimshaw 24 Apr @ 11:44pm 
i actually sorted that out yeah im just having an issue where i declare migration war and it instantly invalidates saying the king isnt evil even though he is
Nerdlore  [author] 24 Apr @ 10:57pm 
In order to migrate you need to be a duchy tier realm or higher.
grimshaw 24 Apr @ 8:40pm 
hey im trying to test this and im getting the message before declaring war saying "your highest held title is not less or equal to a duchy
Brakin 1 Nov, 2024 @ 10:44am 
bet thx
Nerdlore  [author] 31 Oct, 2024 @ 9:14pm 
Seems likely that it would be compatible. If Rice affects varangian adventures then load this mod before it.
Brakin 29 Oct, 2024 @ 10:53am 
Does this work with Rice?
Rua Bnuuy 28 Aug, 2024 @ 5:09pm 
hell yeah, this would be nice to use with mods that randomize/change the map.