Halo: The Master Chief Collection

Halo: The Master Chief Collection

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aimp boardingaction ffa
   
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Engine: Halo1
Game Content: Multiplayer
File Size
Posted
Updated
102.767 MB
24 Aug, 2024 @ 6:49am
28 Feb @ 5:31pm
2 Change Notes ( view )

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aimp boardingaction ffa

In 1 collection by aflyingmouse
HaloCE AI MultiPlayer
13 items
Description
This mod adds AI bots to Boarding Action to simulate a free-for-all multiplayer game. You can launch this map on any gametype, but slayer is recommended for the best experience.
9 Comments
PaToU 29 Aug, 2024 @ 2:59am 
Great job, is it anyway possible to make the pistol a 3 shot kill on bots (like in classic multiplayer), cause its 5 shots in this?
DunkSauZ3 27 Aug, 2024 @ 11:51pm 
now we're talking
aflyingmouse  [author] 25 Aug, 2024 @ 2:13pm 
Actually, they're set to spawn with other weapons randomly, but pistol spawns are the highest probability since that's what players would spawn with.
Harshsol 25 Aug, 2024 @ 11:57am 
Ah makes sense, at least now they can have more than pistol spawn
aflyingmouse  [author] 25 Aug, 2024 @ 11:50am 
So apparently adjusting the weapons set can affect their weapons, but that seems to be the closest way you can adjust their starting weapons through the in-game settings. I initially thought the bot configurations were unchangeable since the bots are added using specific characters with specific weapons assigned to them, but this game has surprised me once again.
Harshsol 25 Aug, 2024 @ 10:48am 
Is there a technical reason why it works on bloodgultch but not this map?
aflyingmouse  [author] 25 Aug, 2024 @ 9:28am 
The bot configuration is set in stone so to speak. So game settings won't affect them.
Harshsol 24 Aug, 2024 @ 11:04pm 
There is a bug, changing player starting weapons doesn't effect the bots
Harshsol 24 Aug, 2024 @ 10:08pm 
Thanks for making this