Arma 3
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Advanced Combat Medicine Experimental
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Data Type: Mod
File Size
Posted
Updated
37.131 MB
24 Aug, 2024 @ 9:46am
28 Jul @ 9:25am
37 Change Notes ( view )

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Advanced Combat Medicine Experimental

In 1 collection by Blue
ACM Mods
3 items
Description


Advanced Combat Medicine is an expansion of ACE Medical, introducing many missing considerations for casualty care during ops.




  • Implemented CBRN Threats
  • Implemented Surgical Airway
  • Implemented Fracture Management
  • Added atropine
  • Added fentanyl lozenge
  • Added ability to split paracetamol packs
  • Added action to put patients into lying position
  • Added item icons to action buttons in medical menu
  • Added actons to swap between CPR and BVM
  • Added medication training level settings
  • Added setting to restrict medic AI to just managing bleeding
  • Added paracetamol to vanilla IFAK
  • Added motion detected warning to AED during rhythm analysis
  • Made IO lidocaine prevent transfusion pain
  • Moved splint related settings to disability category
  • Changed IM medication absorption to be affected by bloodloss
  • Changed feel pulse action to be usable while prone
  • Changed morphine autoinjector dose to 5mg
  • Changed IVs and pressure cuffs to block each others placement
  • Changed coagulation to fail in cardiac arrest
  • Changed suction devices to take less time if airway was checked
  • Changed internal bleeding chance to be based on wound type and body part damage
  • Changed hint for extensive bruising on chest to better differentiate chest injury
  • Changed chest seals to fall off upon taking torso damage
  • Prevented SGA from being obstructed by blood
  • Allowed recovery position with inserted OPA/NPA
  • Added missing stringtables
  • Lowered default instant death thresholds
  • Added note to disabled ACE settings
  • Removed blood volume requirement for evacuation
  • Removed reusable airway adjunct setting
  • Removed universal splint
  • Made body bags return re-usable items upon bagging a body
  • Fixed trauma sustained hint not being accurate with damage addon enabled
  • Fixed AI treating self while lying down
  • Fixed player facewear resetting on evacuation
  • Fixed zeus not being transferred on evacuation



To help with learning/testing, ACM comes with a training scenario with a casualty spawner and all relevant equipment, accessible from the main menu or scenarios menu.

Written documentation available on the ACM Wiki [bluetheking.github.io]

[discord.gg]
48 Comments
Colt 15 Jul @ 9:10am 
key update please
Blue  [author] 14 Jul @ 6:32am 
Post issue with more info on the discord, thanks
Jesion 14 Jul @ 6:08am 
I found some errors with melee system. Since webknight melee in most cases just kill there are no errors (but i didnt try ACM in hand to hand battle). But in mod TSP animations > core part - there is melee button that allows to punch with rifle stock when i throw the punch there is just an explosion of errrors on screen that the values are not the one expected etc.

Whats intresting even with the errros wounds are correct mostly tear and crashed tissue when i enter the medical menu.
Colt 12 Jul @ 11:42am 
Tested ACE3 v3.20.0 RC2 (GitHub, July 11, 2025) with Advanced Combat Medicine Experimental (ACM). No conflicts, errors, or performance issues found—everything works as intended after the new ACE3 medical API changes. ACM’s features (triage, medical UI, treatments, advanced wounds) run perfectly. No errors, RPT spam, UI bugs, or script issues. Multiplayer and dedicated server: stable. All ACM gear and units function correctly.
Conclusion:
ACM is fully compatible with ACE3 v3.20.0 RC2.
S!
cody 20 Jun @ 8:58pm 
Is there any ifaks or anything it adds to the vanilla kit to make it where you can treat more than 3 wounds?
Colt 7 Jun @ 9:38am 
To Blue,

Just want to say thanks for your hard work and dedication on the Advanced Combat Medicine Experimental mod. You’ve taken ARMA 3 medical realism to a whole new level, and it shows. The depth, attention to detail, and passion behind this project have made every mission feel more authentic and every rescue more rewarding.

It’s not easy to build something this complex—and keep improving it—but you pulled it off. On behalf of the old-school milsim community: we appreciate what you do, and we’re damn glad you’re on our side.

Keep doing what you do, Blue. You’ve raised the bar.
austxn 7 Mar @ 6:46pm 
@kimdaewon when you can pull a lucas out your arse
Kimdaewon 16 Feb @ 4:36am 
when we can use lucas?
the_green_one009 12 Dec, 2024 @ 8:06am 
no use for medical?
its how i play, its needed
AT 15 Sep, 2024 @ 2:28am 
:104: