Total War: ATTILA

Total War: ATTILA

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Buffed Recruitment Buildings
   
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Tags: mod, Units
File Size
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820.629 KB
24 Aug, 2024 @ 10:21am
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Buffed Recruitment Buildings

Description
Noticed that the mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=664324592&searchtext= was no longer maintained and people said it's not working anymore. I've made this mod for myself mostly, but decided to upload it now.

It adds little bonuses to recruits per each level of the building for each faction, nothing major it will add +3 melee attack and defence per level, and 2 morale per level. From level 3 onwards it will 1 starting experience.

Cavalry gets charge speed as well and skirmishers gain accuracy (although i wasn't able to test whether it actually works.

Ship units only gain morale as I wasn't able to make other stats work for them when recruited.

Should be compatible with mods that do not remove vanilla buildings and also work on saves, although it will only affect new units.

It affects all factions, some more than others, which i find immersive due to power difference and civilsation level.

6 Comments
sam.pidgeon 30 Dec, 2024 @ 4:30pm 
this mod is very useful works with AOJ mod makes my armies bit better affects custom units from my AOJ sub mod and main overhaul units
Polka  [author] 2 Sep, 2024 @ 9:39am 
this mod is addictive, it doesn't overwrite the vanilia effects, so it should work fine! let me know if ti doesnt!
sam.pidgeon 2 Sep, 2024 @ 8:32am 
Ok I don't remember adding new buildings to it only used what's in dark ages 634 AD but I think some of the buildings in Dark ages 634 like Roman military ones do decrease upkeep of units or something like that while units in certain regions
Polka  [author] 2 Sep, 2024 @ 5:43am 
Assuming the mod is using the same buildings and haven't added new ones, it should work with dark ages and your submod, as it only adds to the effects, and not overwrites them! But let me know!
sam.pidgeon 2 Sep, 2024 @ 2:57am 
Would this work with dark ages 634 AD overhaul and a submod I made where squalor penalties and food consumption is reduced
Combat0782 24 Aug, 2024 @ 12:41pm 
:steamthumbsup: