Necesse

Necesse

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Stronger Potions
   
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1.939 MB
24 Aug, 2024 @ 4:20pm
26 Aug, 2024 @ 3:45pm
2 Change Notes ( view )

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Stronger Potions

Description
Necesse mod for better potions. Content complete but graphics are a work in progress.


Added Content:
1. New alchemy table, Incursion Alchemy Table where all new potions are craftable.
2. Potions of durability: New potions that makes all potions last longer.
3. More superior potions: New combat potions that have an increased effect.


Supported languages:
. [EN] English


Mod Configurable Settings:
1. Duration on potions of durability
2. Duration on superior potions
3. Recipes of added content


Changing configurable settings:
. Configure server/game with mod and run it once.
. Modify %APPDATA%/Roaming/Necesse/cfg/mods/*.strongerpotions.cfg as desired.
. Restart server/game.


Recipe changing notes:
. If this file is deleted, it will be created again on game startup.
. Recipe syntax: {resultName, resultAmount, tech, INGREDIENTS{{ingredientName, ingredientAmount [,requiredToShow]}, .. }[, isHidden][,<before/after>:resultName][, GND_DATA]}
. If ingredient amount is 0 or less, the item will not be consumed on crafting.
. The requiredToShow value determines if the ingredient must be in inventory for the recipe to show.
. If the recipe is hidden, it means all ingredients must be in in inventory for the recipe to show (basically be craftable)
. <before/after>:resultName determines if the recipe should be shown before or after another. Example: "before:torch" to make it appear before the torch
. Techs: none, workstation, forge, carpenter, ironanvil, demonic, alchemy, advanced
. Example 1: {firearrow, 5, none, INGREDIENTS{{stonearrow, 5}, {torch, 1}}} = 5 fire arrows costs 5 stone arrows and 1 torch, crafted in inventory.
. Example 2: {cannonball, 1, ironanvil, INGREDIENTS{{ironbar, 1}, {handcannon, 0, true}}} = 1 cannonball costs 1 iron bar and you must have a hand cannon to craft and to show, crafted in iron anvil.
. Example 3: {villagemap, 1, none, INGREDIENTS{{mapfragment, 2}}, true} = 1 village map costs 2 map fragments and must be craftable for it to show up, crafted in inventory.
. Example 4: {ironpickaxe, 1, ironanvil, INGREDIENTS{{ironbar, 10}, {anylog, 1}}, {enchantment = sharp}} = 1 iron pickaxe with sharp enchantment costs 10 iron bars and 1 log.


Github:
https://github.com/juicyz14/strongerpotions
1 Comments
RuLey 24 Aug, 2024 @ 9:46pm 
Thanks :)