Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Ultrahotmod Extreme
   
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24 Aug, 2024 @ 4:46pm
11 Jul @ 11:24am
11 Change Notes ( view )
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Ultrahotmod Extreme

Description
Ultrahotmod Extreme is an optional campaign adjustement patch

ACTIVATION

1 - Activate hotmod 1968 - click apply, then restart game.
2 - Activate west 81, then Activate Ultrahotmod then Activate UltrahotmodExtreme - after you have Activated the mods in this order click apply

Pay attention to activate West81, and Ultrahotmod and UltrahotmodExtreme at the same step in this order so it does not crash, if you try to activate it in any other order it will crash.

This mod doubles the enemies and friendly unit amounts to 2x what they are so if you feel the vanilla Ultrahotmod is lacking units you can use this one to increase the amount of units needed. otherwise the mod is similar to normal ultrahotmod.

Here is the link for the UltraHotMod Discord https://discord.gg/ywDB7gaVgU

Here is also a link to support me https://ko-fi.com/emperoroffinland

Here is also a link to support me patreon.com/EmperorOfFinland
17 Comments
软狗 23 Jul @ 2:24am 
Thank you very much
EmperorOfFinland  [author] 1 Jul @ 3:10am 
@onetap

Reapply mods. it does this if the game crashes and you dont reapply mods.
EmperorOfFinland  [author] 1 Jul @ 3:09am 
@The ♥♥♥♥ Phoniexhuynh

Reapply mods. it does this if the game crashes and you dont reapply mods.
Program will be terminated.
APP_ERROR : File not found -
resource/set/interaction_entity/vehicle/flares_and_chaff.inc
(C:\WORK\PROJECT_2\goh\GEM\source_work\elORepository.cpp:374)

RIP=7ffa-9033a [main_loop]
RAX=00000000 RBX=050ae870
RCX=00000000 RDX=00000000
RSI=00000001 RDI=-bad0001
RSP-050ae750 RBP=00000004

> > > gui:dialog:pb(intro_video)
> > file */set/interaction_entity/entity.set*
> file *vehicle/vehicle-main.inc*

371: (include *flares_and_chaff.inc*)
372: {on bullet_hit
373: {if stuff *blinding_laser*
374: {tags and *blinding_laser*}
375: {ani_wind *visor1* end}
me too @onetap
onetap 8 May @ 2:03am 
and can you add nato special force without the heli? just asking
onetap 8 May @ 2:02am 
my game has been crashing everytime i open it, but if I keep trying somehow it loads on and I can play the game though i have to do it multiple time veytime i open the game, anyway the crash report was

Program will be terminated.
APP_ERROR : File not found -
resource/set/interaction_entity/vehicle/flares_and_chaff.inc
(C:\WORK\PROJECT_2\goh\GEM\source_work\elORepository.cpp:374)

RIP=7ffa-9033a [main_loop]
RAX=00000000 RBX=050ae870
RCX=00000000 RDX=00000000
RSI=00000001 RDI=-bad0001
RSP-050ae750 RBP=00000004

> > > gui:dialog:pb(intro_video)
> > file */set/interaction_entity/entity.set*
> file *vehicle/vehicle-main.inc*

371: (include *flares_and_chaff.inc*)
372: {on bullet_hit
373: {if stuff *blinding_laser*
374: {tags and *blinding_laser*}
375: {ani_wind *visor1* end}



hope this helps
BonVall 20 Apr @ 5:43pm 
In my case it is: "define not found (eSDLReader.cpp:455) @ [main_loop]"
EmperorOfFinland  [author] 6 Apr @ 8:05am 
i need more information why it crashes. i cant fix stuff unless i get detailed crashreports.
surinaamse_parramaribo 4 Apr @ 11:23pm 
is crushing
surinaamse_parramaribo 3 Mar @ 6:02pm 
can you fix it pls??