Distance

Distance

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Glide in the Hole But I've Made Adjustments
   
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Difficulty: Nightmare
Mode: Sprint
Tags: level
File Size
Posted
Updated
1.032 MB
25 Aug, 2024 @ 12:06am
25 Aug, 2024 @ 12:50pm
2 Change Notes ( view )

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Glide in the Hole But I've Made Adjustments

Description
There's a lot of quirks that urk me the wrong way about Glide in the Hole.
I could ramble about them, or instead I COULD FIX THEM!! :)

Note: The average player might find this version easier, though medals are kept the same.


Discoverable:
-LevelImageCamera

**Map originally made by Pinapl as an Official Level in the Arcade Set Nightmare Fuel.

Change Log (Done In This Order):
-Moved all objects to the Default Layer.
-Deleted both Layer 0 & Layer 1. (Take THAT Pinapl. I live on the edge!)
-Disabled Jets. (Because it's GitH, c'mon.)
-Removed Stunt Medal Scores. (Because, why?)
-Ungroupped several Fan-Block Groups.
-Added Visualized Holo-Hitboxes to all Fans.
-Fixed all Fan Force Zones so that their editor-scaling is uniform.
-Changed all Fan Group Names from "Fan" to "Fan_Fixed".
-Rotated the Second Fan in Room 4 (45 Degrees) such that it's early Force Zone doesn't clip into the Platform.
-Adjusted the Thumbnail. (c:)
-Changed Sky Far from 745.106 to 750.0
-Changed Sky Fade Distance from 15.932 to 180.0
-Disabled Collision for 3 of 4 "5 second button"s. (1 of them already was? :/)
-Moved Room 6 floor's Killgrid up 1.5 units. (smile)
-Changed all Checkpoint Text Color from Default Green Hex:1D9654FF to Light Cyan Hex:D4EFFFFF.
-Added a QuarantinePlane at the Endzone. (So the level doesn't end abruptly.) (I also made it shiver. :3)
-Added a Block to Room 5's Exit.
-Recentered Most Center Objects in all Rooms. (Because everything was off-center by about +/- 0.4 units, AHHHHH!!)
-Added the Ignore Culling Component to all Doors to fix distant pop-in.
-Removed 1 redundant overlapping QuadGS Block from Room 12.
-Added a Turn Light On Near Car Component to each Incremental Progress Part upon Room Completion.
-Added Missing Jingle Trigger for Room 14 Entrance. (I named it "Jingle15(Psudo)", don't ask.)
-Removed Moving Killgrid Hole from Room 9. (Because it's called "Need For Speed" not "Need For Speed & Aim".)
-Added Arrows to mostly all Rooms. (Me? Ikr?)
-Added a CubeMapRenderer to Room 2.
-Removed 3 Fans from Room 12.
-Adjusted Room 12.
-Fixed all Buttons Clipping into the floor Upon Press.
-Fixed all Buttons Animation Duration Problems. (Don't ask. I noticed it and no one else did, so I fixed it for me. hi.)
-Added small Button Bar Visualizers to Room 12.
-Changed Button Durations in Room 12 from 20 Seconds to 10 Seconds.
-Renamed the Buttons in Room 12 from "5 second button" to "10 second button".
-Enlarged the Killgrid Holes in Room 13.
-Adjusted the Killgrid Holes Animations in Room 13. (Let's all agree this is the worst room, so I made it easier.)
-Removed the Button from Room 13 & it's Corresponding Wall Animations.
-Adjusted Room 13. (It's better, trust.)
-Removed unnecessary walls behind the Beginning oob.
-Modified Room 10's Road Texture so that it matches Room 14's Road Textures.
-Moved the Third Fan from Room 11 closer to the Exit.
-Renamed Room 7's Title from "TIME FOR TIMING" to "TIME TO AIM".
-Adjusted the Animation Translation Vector of the Second Killgrid Hole in Room 4 from -36.603 to match the First as -25.0.
-Added Steven.
-Removed 2 Fans from Room 14.
-Adjusted Final Room's Title Text so it Doesn't Clip through the Walls.
-Enlarged all Checkpoint Volumes such that they Cannot Be Accidentally Missed.
-Added LargeReverbZones to all Hallways.
-Changed the Final Room's second to last Killgrid Hole's Animation Duration from 3.7 to 3.0 & Time Offset from 0.0 to -1.0.
-Added a small Button Bar Visualizer to Room 8.
-Added subtle Red Lights to all Buttons.
-Remirrored Objects in Room 12 due to them being misaligned.
-Added a CarHeadlightsZone to the whole map with subtle headlights.
-Added the IgnoreCulling Component to the last three Killgrid Holes in the Final Room.
-Added a subtle blue Light for some Floor Fans.
-Increased the Resolution of all Texts.
-Deleted Pinapl, lol just kidding. (*lightly pats leaf*)
-Added 1 Discoverable called "LevelImageCamera". (Can you find it?)