RimWorld

RimWorld

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pphhyy BoneReapers
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Mod, 1.5
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44.527 MB
25 Aug, 2024 @ 9:11am
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pphhyy BoneReapers

Description
BoneReapers.



For any bugs, please mention them in the Discord WITH a log, please and thank you.



Behold the magnificent BoneReapers! Truly the best rulers a rimworld could ask for; they only demand bones, like the ones inside you. You weren't really using them, were you? Against the players colony, they are a heavily armoured and melee-focused faction that feels no pain and will forcibly take your bones. ENJOY.

The best way to use this mod though is to BE the BoneReapers and enjoy the greater things in death. As a bone reaper, you will be harvesting the rimworld for bones and souls to make the most splendid colony that only the dead can truly appreciate. Which they should appreciate since the whole colony was made FROM them, truly the greatest form of recycling.

This faction is MEANT to be OP, so I recommend playing on a higher difficulty and NOT making a kill box, you cowards.
ALSO, the mod is trying to be balanced, and that balance comes in the form of things taking a long time to make, as well as the need to kill people for every resource. You can also play these guys in many different ways, including pacifist if you REALLY wanted to, and just recycle dead people or something you figure it out, you hippy BoneReaper.



[www.patreon.com]

Currently, you can join the discord and look at the game we are trying to make! Also support us on Patreon! Each of these mods costs me money to make so anything helps!
The Discord is also a great place to hang out, but most importantly, POST BUGS WITH LOGS, if you do not you will be mocked.

Discord link https://discord.gg/XNDXtknhxS

[discord.gg]


There are 5 xeno types, all of which are crafted. Each one is related to a role for the colony, and more types may be added or updated to fill more roles. They do all share some similarities like no pain, they rarely need to eat, they do not need sleep, toxic means nothing to them or cold and do not bleed, as well as a few more minor changes compared to normal pawns.


5 craftable animals that all come in random variations, more with the Lightless Empyrean biome mod enabled.
Each one also fills specific roles, just like the Xeno types, with more planned.
The Scarab cleans and hauls, the Mongrel is an attack dog, the Ghora is a war mount and pack animal. The Daraigana is a war mount, and the Gheist and Horror are humanoid chaff creatures.


1 upgradable armor set and matching upgradable helm, with tons of random variations on it.
As well as a cloth outfit if you have the lightless biome mod, and one armor that matches the strength of power armor.
3 upgradeable shields with a bunch of choices for looks. The third and largest shield is meant for the Archons and will look weird on other pawns, but that's up to you to use it on them or not.
2 full weapon sets, the second of which is as good as mono and comes with personas on them since i took souls to make them.


The BoneReaper faction is meant to be hard to fight for all you masochists out there; however, if you play as the BoneReaper faction scenario, they will be friendly to you.


All the items currently in the mod; more will be added.


There isn't a dedicated style pack. YET.


There is a dumb amount of upcoming ideas. New Xeno types, animals, more gear, more buildings, and a dedicated style. Basically, a whole overhaul worth of plans.



FAQ about the mod

Is it compatible with CE?
Ask CE! or go annoy someone who likes CE enough that they make a patch.

Can it be added or removed from a save?
Added? Yes, it should be fine, removed saves; you may need to do some things to remove any mod safely.

The cereal box is NOT in the mod; it was made as a joke.
However, I am corruptible, and you can bribe me to put it in.



Should be compatible with everything.




brrainz.harmony
Ludeon.RimWorld
Ludeon.RimWorld.Ideology
Ludeon.RimWorld.Royalty
Ludeon.rimworld.biotech
vanilla expanded framework (for the love of god make the id shorter! aint nobody got time to write it out)
sysrchalis.processor.framework
pphhyy.bonereapers
pphhyy.lightlessempyrean (if you have the biome mod)



This mod was made with this mod in mind, so they are both compatible with each other.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3202008037

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3240799928 for the ethereal cloth and the ability to craft that biomes animals.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2963826335 for more spooky buildings

Royalty DLC for the related buildings, same with the ideology DLC





Writing: Milksterdoodle
XML:Aquiles, Zhak
Moral Support and maybe some C#: Mashed/Aludis
Art, Writing, some XML: pphhyy
Kentar for the screenshots

The idea for this mod borrows heavily from "age of sigmar ossiarch bonereapers" from Games Workshop.




1: For the shields to be coloured, you'll have to save and reload for it to appear. This is a VE bug; go complain to them to get it fixed lol.

2: If you see a bonereaper child want to join you, that is a bug either kill it or dont accept that quest for now, you can also force them to become an adult in dev mode to fix its issues as well, damn ghostbone child

3: Some resources arnt appearing in the resource tab
218 Comments
this mod is Age of Sigmar?
bubba 22 Jun @ 9:11pm 
Sorry to hear you've got stuff going on, hope it all goes well!

Always loved the aesthetic and idea of this mod!
Sera 11 Jun @ 8:46pm 
"Not be updated" Fair. I like the mod but it is a bit clunky in how you make everything in the mod. I would have made it so you do a ritual over a filled sarcophagus. The fancier the room the higher chance for better human profane. The animals are just the equivalent. And gear is done based on how you dress the body. All plate armor and sword makes the lowest level gear with higher quality give higher quality. and it's balanced by not only ritual time but you have to wait another day or so for it to finish.

it would even have a fail chance. Too many other sarcophagus in the room and it lowers the qulity. Low quality gives higher chance of a hostile outcome.
pphhyy  [author] 11 Jun @ 5:18pm 
this mod will NOT be getting updated to 1.6, got too many things going on to update all my mods unfortunately
Highlander line footman 11 May @ 12:12pm 
glory to nagash
Axelfox 11 May @ 6:04am 
@pphhyy I believe it's a shame that you think this mod did not work out well.
Is it perfect? No
Does it have issues? Yes
Who cares?
Personally, I think its a great mod idea, and all the basics features are done, only fine tuning is left..
But if you put a non-complete mod on the workshop.. expect shitty comments from people who expect a complete mod with no issues.. and immediate troubleshooting from the author.. of course all for free..
What I would recommend is to complete at least the recipes, its and descriptions, from my initial testing that was my only concern..
Keep up the great work!

@Saith
if you have patches for melee and facial animation, please do make them public , have not checked what other incompatibilities would be there be for other mods, but those would get handy for sure
Thanks!
Keith Carluke 6 May @ 3:49am 
@Saith Hit me up
KhalunQalli 22 Apr @ 11:52am 
Are the bone animals you craft supposed to start wild? Because I just made a pair of mongrels that I had to then tame, which immediately backfired and had them both go manhunter on me...
pphhyy  [author] 20 Apr @ 7:00pm 
@saith you could just make a mod with all those things in it haha, then no on has to DM ya
Saith 20 Apr @ 5:37pm 
in the meantime, made a personal patch that patches all melee animation weapons to be compatible, compatibility with facial animation through a commission (UNAGI facial style) as well as configs for disabling FA entirely (like B&S genes), hair, etc. Other minor personal touches such as disabling animals from these and profaned from popping up outside their faction (personally found it weird when I'd see mousekin caravans arriving on giant profaned behemoths lol). Compatibility for VPE genes mod (undead path) alongside adding psycasters to their ranks. Also includes anomaly patches for profaned ranks and a dozen other mod compatibility from my 300 MO overhaul mod list

borrowed snippets from all over so just DM TwT