Crusader Kings III

Crusader Kings III

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[1.16.2.3] More Open Court Positions
   
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1.293 MB
26 Aug, 2024 @ 9:07am
27 May @ 2:55pm
20 Change Notes ( view )

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[1.16.2.3] More Open Court Positions

In 2 collections by fisto the robo
Fisto's CK3 More Immersive Mods
32 items
Fisto's MORE PLAYABLE GOVERNMENTS
61 items
Description
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FEATURES
    BETTER DIARCHS
  • Viziers can be of any ranks.
  • Diarchs (regent) can be your consort, parent, family or a gender defying NPC.
  • Diarchs (regent) can be teenagers.
  • Co-Monarchs can be underage children and close or extended family members.
  • Co-Monarchs can be apointed for counts and dukes.

    TAXMEN
  • Tax Collectors can be teens.

    CHEAPER FIRING
  • Costs a base 100 prestige instead of 200 to fire a court position.

    OPEN COURT
  • REMOVED position incompatibilities, courtiers can hold multiple jobs, trait or skill or title tier requirements. can have a court chronicler as count (doesnt do much).
  • REMOVED job landed-ness or spouse-ness, a vassal or spouse can be court poet.
  • Some base court positions are now also available to Nomads and Landless.
COMPATIBLE with EVERYTHING. NO vanilla files replaced. Load BEFORE large mods in playlists, may break mod features.



Free open rights to copy or edit content I directly created. Only requirement for re-publishing is crediting the original creator (me :) ). Check out my other mods. Support me on Ko-Fi.[ko-fi.com]
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17 Comments
fisto the robo  [author] 10 May @ 4:43am 
true dang
dawid69929 10 May @ 3:38am 
@fisto the robo
you seem to have replaced this mods description with the cb costs one
fisto the robo  [author] 4 May @ 9:33am 
1.4
-added the nomads court positions
fisto the robo  [author] 18 Mar @ 2:37pm 
court positions needing a special conditions, like a cultural tradition or a building, possibly wont function correctly without that tradition or building.
fisto the robo  [author] 18 Mar @ 1:15pm 
@pduquez @Angel DeStaar:
ah, i kept some of the culturally linked court positions and domicile building dependant officer positions to require those cultural traditions or domicile buildings. You can hover your cursor over the open recruitment slot of that position and it will show you the requirements tooltip.
Angel DeStaar 18 Mar @ 12:01pm 
With the mod installed, many court positions are not displayed, mostly from the "not yet available" section, such as brewer, master, swan keeper, etc.
pduquez 18 Mar @ 11:54am 
@fisto the robo
I just start a new save and some officers are working and some not.. most of the captains on proving grounds are fixed, the stooge, and the second too. But all the others officers don’t work, it says “No valid character found” when you click the plus bottom.
pduquez 18 Mar @ 11:22am 
Ok, thanks for the help
fisto the robo  [author] 18 Mar @ 11:20am 
@pduquez: possibly, try to validate your ck3 files in steam. and then start a new save. I could play and select camp officers in my tests
pduquez 18 Mar @ 11:17am 
Just to let you know
I closed the game and open again
The bug still there
Do I have to start a new game?