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just like the first one
All feedback collected and analysed from various places.
I have released a small update to the mission.
Version 1.2:
- Vanilla Turrets are now enabled. (These can be built by a level 3 power armour squad with the engineering upgrade)
- Adjusted difficulty slightly
However, the amount of war support you get from rewards has not changed.
@Talldude148
The radio stations are a secondary objective and are not mission critical for total completion, hence why they do not offer much other than a Drop ship increase.
You do not need to have all the sites captured to reinforce as your powered Officer has the ability to reinforce your troops.
There is no reason to disable turret building if you go through the effort to level up a powered infantry squad to level three and pick the engineer option. If I want four turrets and two infantry squads instead of three incinerators... Why can't I? That decision should be my choice. idk why this mission is so super rigid and locked into flame teams.
It's not fun to clear a hive then go retake the base you just cleared. It's dumb. Even just putting radio bunkers (with a built in HMG) would make this map far more enjoyable. The number of times a single bug, or a single burster captured the radio station I was reinforcing out of, was 10-15 times in less than 20 minutes.
This is nice, but extremely one dimensional.
Hopefully you all enjoy this Mission and the rest to come :)