Starship Troopers: Terran Command

Starship Troopers: Terran Command

181 ratings
Operation Iron Shield - Mission 1
   
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37.173 MB
26 Aug, 2024 @ 11:40am
29 Aug, 2024 @ 9:29am
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Operation Iron Shield - Mission 1

In 1 collection by FindingPudge
Operation: Iron Shield
2 items
Description
The Federation has detected alarming Arachnid activity near Holden Prime. Intelligence indicates that the Bugs are massing for a major offensive. After days of intense evacuations, the civilian population is safely out of Holden Prime and the surrounding areas.

The Mobile Infantry stationed at Holden Prime has been reinforced by an elite unit known as the Iron Eagles. These battle-hardened veterans have fought in numerous engagements and operate outside standard M.I. regulations. The Bugs are coming, and Eagle squad won’t stop until every bug is turned to paste!

Mini-Campaign Created by: FindingPudge
AI Voice (ElevenLabs) & Artwork (NightCafe)
10 Comments
SpeedBird009 3 Sep, 2024 @ 10:11am 
Just finished the map as of this review. Really enjoyed the city environment, Difficult enough but not enough for me to quit mid mission (I'm a mid player) Knowledge of unit abilities and when to use them is an advantage. Have a go. I had a blast!
luck_cn 3 Sep, 2024 @ 4:59am 
those highways is kind of ass, blacked a lot of vision,powered trooper is good ,but limited on number if i capture a radio stations sending some trooper to hold the place it will be great
just like the first one
Jim Mc'SlapTits 2 Sep, 2024 @ 7:40pm 
is this supposed to be aggressively hard? don't get me wrong i love me a good meat grinder map but this one felt off, perhaps it was the horde of 7 tankers, 4 scorpions and gods no how many bursters that decided to just run me the heck over.
Shadowproxima 1 Sep, 2024 @ 2:57am 
great map but feel its needs more flexibility at the start not sure if this is ment to be stupidly hard from the get go but u take one base and take out the surrounding hives and all hell breaks lose with minimal units even if they are powersuits. im not the best RTS player out there so some flexibility for those with less skill would be nice.
FindingPudge  [author] 29 Aug, 2024 @ 9:35am 
Thanks one and all for feedback.
All feedback collected and analysed from various places.

I have released a small update to the mission.

Version 1.2:
- Vanilla Turrets are now enabled. (These can be built by a level 3 power armour squad with the engineering upgrade)
- Adjusted difficulty slightly

However, the amount of war support you get from rewards has not changed.

@Talldude148
The radio stations are a secondary objective and are not mission critical for total completion, hence why they do not offer much other than a Drop ship increase.
You do not need to have all the sites captured to reinforce as your powered Officer has the ability to reinforce your troops.
Alaska 29 Aug, 2024 @ 8:38am 
Mission summary is 'incinerators run in a hamster wheel of shit you've already cleared'.
There is no reason to disable turret building if you go through the effort to level up a powered infantry squad to level three and pick the engineer option. If I want four turrets and two infantry squads instead of three incinerators... Why can't I? That decision should be my choice. idk why this mission is so super rigid and locked into flame teams.
It's not fun to clear a hive then go retake the base you just cleared. It's dumb. Even just putting radio bunkers (with a built in HMG) would make this map far more enjoyable. The number of times a single bug, or a single burster captured the radio station I was reinforcing out of, was 10-15 times in less than 20 minutes.
JerryTheGuy 28 Aug, 2024 @ 4:14pm 
talldude i think they made it to be a mission where you don't get a bunch of crap to help they probably want you to do hard stuff by using what your given and not get much in return. Heck you might feel really good after completing something that was hard and doing so with not that much. Also sick map as always Pudge.
Alaska 27 Aug, 2024 @ 1:00pm 
I like this, but the starting troops and total supply/support leaves me feeling like there is never enough, especially when 4 supply and 2 support is taken up by a unit I can't risk and isn't even an honor guard mech. Let me choose to build turrets if I want to.
This is nice, but extremely one dimensional.
T85om 27 Aug, 2024 @ 11:08am 
I don't need this high streets but i enjoyed the mission :stok:
FindingPudge  [author] 26 Aug, 2024 @ 11:41am 
Map has only been tested by myself - I have managed to fix most of any game breaking issue i found, but more could still be present. If you happen to find any please let me know ASAP so i can fix to avoid any player disappointment.

Hopefully you all enjoy this Mission and the rest to come :)