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For optimal performance, I recommend creating Area portals at exterior doors, cave entrances/exits, and the base exit to optimize map loading and functionality. Also, consider adding them for the village and the church.
Otherwise, great job!
Extracting BSP to map.pack in order to mount BSP embedded content...
PREP OK
Extracting BSP to map.pack in order to mount BSP embedded content...
295.666718 -338.937592 0.000000
278.867737 -333.055725 0.000000
282.911041 -338.937592 0.000000
288.820831 -338.937592 0.000000
301.066925 -338.937592 0.000000
make_triangles:calc_triangle_representation: Cannot convert
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.