tModLoader

tModLoader

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Stronger Vanilla Gear
   
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Mod Features: Gameplay Tweaks
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
117.664 KB
28 Aug, 2024 @ 1:46am
10 Dec, 2024 @ 9:10pm
11 Change Notes ( view )

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Stronger Vanilla Gear

Description
Upgrades vanilla accessories and useless armor with unique effects.
Does not work with modded accessories, and effects do not stack.

Some changes:
- Band of Regeneration/Mana Regeneration: Provides healing/mana restoration in an area for you and team allies.
- Feral Claws: Increases melee speed by 12% at below half health.
- Pygmy Necklace: Increases whip range by 30%.
- Wings: Gain small stat bonuses, such as 5% increased damage or maximum health.
- Fast Boots: Increased acceleration and debuffs such as Slow or Chilled are half as strong.
- Flipper: Increased speed in water and hold down to dive faster.
- Nature's Gift: Mana potions are 25% stronger.
- Shields: Destroys some projectiles and they deal 10% less damage to you.
- Viking Helmet: Up to 20% bonus melee speed as your health lowers.
- Rain Armor: Increases visibility in the rain and rain enemies deal 20% less damage to you.

And much more.
Originally posted by tModLoader PowerfulVanillaAccessories:
Developed By player7
Popular Discussions View All (2)
2
4 Jan @ 11:49am
My NEW ideas
Reddragon20000
2
15 Sep, 2024 @ 2:38am
My ideas
Reddragon20000
6 Comments
Reddragon20000 8 Dec, 2024 @ 5:36am 
oh ya, I saw that when I was looking though the config details in the options. Thanks for adding that part in!
Kian  [author] 3 Dec, 2024 @ 12:38pm 
Thank you, yes you can enable/disable each change in the config but that's it.

Also Reddragon forgot to mention that I added the spore sac changes.
Boot 3 Dec, 2024 @ 9:19am 
really neat mod, are these configurable? (at most asking for enable/disable since i already play with terraria rebalanced and expanded)
Reddragon20000 16 Sep, 2024 @ 4:06am 
oh hey, while I was just playing earlier I just thought of something regarding the spore sac that I forgot to mention.

Could you potentially make it so the spores can spawn around you no matter where you are, instead of just near blocks or on background walls? I think that would make it mush more viable outside of just when you are in the temple and dungeon, especially post-golem when all the bosses/celestial pillar enemies you fight are high flying enemies.
Kian  [author] 13 Sep, 2024 @ 11:34pm 
Thank you
Sounds good I'm open to suggestions
Reddragon20000 13 Sep, 2024 @ 10:14am 
Really neat mod, I've been looking for one that adds some of these changes.

I actually have a some ideas for a couple accessory changes/additions if you'd like to hear them.