Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Deadly chariots
   
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Tags: mod, battle
File Size
Posted
Updated
840.877 KB
28 Aug, 2024 @ 2:27am
9 Feb @ 4:55am
2 Change Notes ( view )

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Deadly chariots

Description
This mod edits battle entities tables to make chariots mass bigger and radius smaller, so they now go through infantry and crush the enemies.
You probably noticed that chariots tend to suddenly stop when charge the enemy infantry. Well, no more. Expect a cataphract-wise charge with this mod. Is this historical? Well, you now...I like to use chariot masses but they are kinda lame in-game, so I wanted to make a little change. For those who don't want to use cavalry, like me, now you can use chariots effectively.
I took inspiration from kam2150's mod in Troy, so that was the origin of this mod. Thanks to him.
This little mod should be compatible with everything that don't touch battle_entities_tables.
9 Comments
chevalier1982 13 Feb @ 11:00am 
Hello! You've changed the radius to basic numbers?
Euridamo  [author] 10 Oct, 2024 @ 2:15am 
Applies to every type of chariot. Also nobody is inmune.
Don Ruben De Lopez 10 Oct, 2024 @ 12:37am 
Does this mod apply to all kinds of chariots, with archers, lancers, etc, when charging through enemy lines, or only to some specific types? Does this affect your own units when crossing through them, harming or damaging them in any way, or are they immune?
Croatoan 6 Sep, 2024 @ 9:05am 
Can you make a compatible one with Radious?
VAGABOND 3 Sep, 2024 @ 9:20am 
This is the best for people who like to use Hittite Heavy Chariots to punch a hole through the frontline :)
Euridamo  [author] 3 Sep, 2024 @ 7:58am 
Thank you. I spent two months figuring out was was wrong with chariots but I think I've found the perfect formula. I didn't like how weak they were in vanilla and I wanted a real and brutal bronze warfare.
Khnum 3 Sep, 2024 @ 6:44am 
This is Great!!! Compared to other chariot mods this one is the best!
Euridamo  [author] 2 Sep, 2024 @ 6:28am 
Chariot radius is the entity physical collision radius. I discovered that it was too big, therefore the chariot would stop right after a small collision with an enemy unit.
With a smaller radius, the chariot is forced to keep going way forward, so the collision produces later, leaving the effect of stomping the enemy line.
VAGABOND 2 Sep, 2024 @ 5:19am 
Hi i wanted to ask what chariot radius does?