Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Deadly chariots
   
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Tags: mod, battle
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28. aug. 2024 kl. 2:27
9. feb. kl. 4:55
2 ændringsbemærkninger ( vis )

Abonner for at downloade
Deadly chariots

Beskrivelse
This mod edits battle entities tables to make chariots mass bigger and radius smaller, so they now go through infantry and crush the enemies.
You probably noticed that chariots tend to suddenly stop when charge the enemy infantry. Well, no more. Expect a cataphract-wise charge with this mod. Is this historical? Well, you now...I like to use chariot masses but they are kinda lame in-game, so I wanted to make a little change. For those who don't want to use cavalry, like me, now you can use chariots effectively.
I took inspiration from kam2150's mod in Troy, so that was the origin of this mod. Thanks to him.
This little mod should be compatible with everything that don't touch battle_entities_tables.
9 kommentarer
chevalier1982 13. feb. kl. 11:00 
Hello! You've changed the radius to basic numbers?
Euridamo  [ophavsmand] 10. okt. 2024 kl. 2:15 
Applies to every type of chariot. Also nobody is inmune.
Don Ruben De Lopez 10. okt. 2024 kl. 0:37 
Does this mod apply to all kinds of chariots, with archers, lancers, etc, when charging through enemy lines, or only to some specific types? Does this affect your own units when crossing through them, harming or damaging them in any way, or are they immune?
Croatoan 6. sep. 2024 kl. 9:05 
Can you make a compatible one with Radious?
VAGABOND 3. sep. 2024 kl. 9:20 
This is the best for people who like to use Hittite Heavy Chariots to punch a hole through the frontline :)
Euridamo  [ophavsmand] 3. sep. 2024 kl. 7:58 
Thank you. I spent two months figuring out was was wrong with chariots but I think I've found the perfect formula. I didn't like how weak they were in vanilla and I wanted a real and brutal bronze warfare.
Khnum 3. sep. 2024 kl. 6:44 
This is Great!!! Compared to other chariot mods this one is the best!
Euridamo  [ophavsmand] 2. sep. 2024 kl. 6:28 
Chariot radius is the entity physical collision radius. I discovered that it was too big, therefore the chariot would stop right after a small collision with an enemy unit.
With a smaller radius, the chariot is forced to keep going way forward, so the collision produces later, leaving the effect of stomping the enemy line.
VAGABOND 2. sep. 2024 kl. 5:19 
Hi i wanted to ask what chariot radius does?