Arma 3
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D S O II - M E H L A N D
   
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29 Aug, 2024 @ 11:40pm
30 Aug, 2024 @ 2:55am
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D S O II - M E H L A N D

Description
Made using Dynamic Special Ops II mission by Nidonreb with a modifed mod list.

- Mod number is high for some people, but i agree with what Nidonreb wrote "you get only so much out of 100% vanilla scenarios."

PLZ let me know of any problems.

DYNAMIC SPECIAL OPS II - Mehland



DSO II is a simple dynamic mission generator, using Drongo's Map Population at its core system along some scripts taking advantage of the framework. Complete dynamically generated Direct Action missions, in a randomly chosen and populated AO. For singleplayers and multiplayer, small and big groups alike. Plan missions as you want, play as you want. DSO II is entirely customizable, no heavy scripts hinder users to modify the files as they want.


MAIN FEATURES:

- Dynamically generated missions in a randomly populated AO, infinite replayability. Designed for either short or longer sessions.

- Direct Action missions designed for infantry and pilots: HVT search and kill, HVT capture, hostage rescue, destroy caches, meet Civilian Leader, kill enemy squad, destroy vehicle, demo building.

- Random OPFOR units (Default Faction = Terrorist Organization Black Order) : statics, patrols, garrisons, remote patrols, camps, vehicle patrols and roadblocks. Also IEDs, VBIEDs and suicide bombers.

- Civilian life, trafic and interactions.

- Choose the time of day.

- Simplex Supports and Services for Helicopter transports, AH64 CAS, plane CAS/CAP and C130 paradrop.

- Also access to Paradrop supplies and vehicles, several artillery options and drones.

- You can choose to get some intel before heading to the AO.

- Performance friendly : AIs are cached up to a certain distance for almost no performance hit. During play testing, groups were getting close to 60 fps during the whole game.

- Zeus enabled for #adminlogged.


HOW TO PLAY:

- To play in SP: go to multiplayer, host server, select the corresponding terrain, then the scenario.

- Upon spawning, please allow the mission to load for 30 seconds max.

- Head to the HQ to choose your loadout, missions, time of day...

- Missions are generated based on what DMP spawned. As a consequence, try to not ask for too many of the same mission. For example, you could choose : Kill HVT, Destroy Cache and Destroy Vehicle without issues.

- Complete the missions, then extract from the AO to complete.

IMPORTANT:

- Some weird spawning may occur from time to time.

- If a mission does not generate for some reason, try another one or restart DSO.

- I probably won't update the mission except for fixing obvious bugs. I do have other projects that I plan to release though.

- If any other bug occur, first make sure you tried playing with ONLY the required mods, if it still happens let me know.


NOTES:
- PLEASE watch the tutorial video to get you started.
- Compatible with almost any mod, except VCOM and some GGE mods that breaks most supports mods like Simplex. I personally use JSRS, LAMBS, Immerse, Animate, Drongo's Command Enhancements, Project SFX... without any issues.
- I am not a professional scripter/mission maker (I wish I was) so my knowledge is pretty basic. As a consequence, you may requests some features but do know it might not happen if it is too complicated.
- I won't make a version without ace, at least for now. You can disable any part of ace like the medical system and such, if you don't like it. It only requires the interaction system for Simplex.
- Mod number is high for some people, but in my opinion you get only so much out of 100% vanilla scenarios.

CREDITS:

A HUGE THANK YOU
- Nidonreb for the DSOII framework
- GEORGE FLOROS [GR] for several scripts
- LukeW (The beautiful DSO logo)
- To DRONGO for making the best mission making tool for ArmA.
- To SCEPTRE for the Simplex Support and Services mod.
- To TENUREDCLOUD for his help on Discord.