Garry's Mod

Garry's Mod

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Gordon Freeman Restored (PM/NPC)
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Content Type: Addon
Addon Type: Model
Addon Tags: Realism
File Size
Posted
Updated
21.959 MB
30 Aug, 2024 @ 3:01am
24 Jun @ 2:01pm
14 Change Notes ( view )

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Gordon Freeman Restored (PM/NPC)

Description
CC0, do whatever you want

This is a restoration of Half-Life 2's Gordon Freeman model based on the HL2 2003 HEV Suit model (the same one used in 90% of official Gordon renders) and HL2 Survivor Gordon's head.

The 2004 HEV Suit design references are the retail HEV Suit model and the 2004 promotional material, and the 2003 HEV Suit design references are the 2003 suit prop and the 2003 promotional material (mainly Lonely Road).

Gordon's head references are all promotional material I can confirm used the head model, the leaked boxart XSI file screenshot, and the Raising The Bar render.

Huge thanks to Winjon for massively helping out with the textures. I wouldn't have been able to do it without him.

Popular Discussions View All (2)
14
8 May @ 10:28am
garden freeman
DNActive
1
14 May @ 11:14pm
Colorable version?
Ready
245 Comments
󠀡󠀡 8 Jul @ 4:47pm 
Ah okay, thanks! I just wanted to make sure.
Gordon Freakman  [author] 8 Jul @ 3:02pm 
yes, read the top line of the description
󠀡󠀡 8 Jul @ 4:16am 
May I use the head to put onto a different model?
ColdCristal 5 Jul @ 5:08am 
when i spawn gordon stuck can't move
Gordon Freakman  [author] 24 Jun @ 11:09pm 
oh strange, alright
Gunslinger ☢ 24 Jun @ 8:32pm 
I built the model using your LoDs with no changes on 2013 single studiomdl and had the same issue. Made my own lod and built it also using 2013 single Studiomdl and it worked fine, might be the LoD itself thats the problem, the 2004 one works fine.
Gunslinger ☢ 24 Jun @ 8:02pm 
It shouldnt, I have LoDs on all my bodygroups on my work and they are fine, i can check.
Gordon Freakman  [author] 24 Jun @ 1:57pm 
just checked the lod, i think its studiomdl's fault

the 2003 suit mesh does have an actual file that's loaded and compiled, but apparently studiomdl maybe ignores bodygroups in LODs? idk, just gonna disable suit LODs in general
Gordon Freakman  [author] 24 Jun @ 10:57am 
most of gmod's animations use the ACT_GMOD or ACT_HL2MP prefix, except for the landing one
Gunslinger ☢ 24 Jun @ 10:54am 
While fair, by their very nature the NPC and playermodel animation sets are incompatible due to sharing sequence names, i only have seen the jump land animation be incorrect, theres probably more severe ones ive missed.