Crusader Kings III

Crusader Kings III

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[1.16.2.3] More Realistic CB Costs
   
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1 Sep, 2024 @ 3:46am
27 May @ 9:42am
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[1.16.2.3] More Realistic CB Costs

In 1 collection by fisto the robo
Fisto's CK3 More Immersive Mods
32 items
Description
CB costs are too low, allowing dumb wars. You get -50% cb costs easily. Foreign wars should be rare. Less blobbing and ahistorical holy wars, promoting more historical situations, without arbitrary flat CB costs. Inspired by Anti-Blobbing.
FEATURES
    COST MORE
  • DOUBLED CB piety cost, if the target is of a different faith and if is of a different religious family.
  • DOUBLED CB prestige cost, if the target is of a different culture and if the target is of a different heritage.
  • DOUBLED cost each time if the claimant war benefactor (not you), is of a different culture-heritage-faith-religion than the target.

    COST LESS
  • For balancing, the doubling is lowered by -25% with each prestige fame level or piety faith level, meaning a level 5 fame and piety (living legend and paragon of faith) receive -100% cost increase.

    NEW RULE
  • ADDED new game rules applying on previous changes, to cut by half CB costs, or multiply by 2, 3, 4, 5, 6, 7, 8, 9, 10.
A CB costing 100 prestige, will then cost 200 if the target is also of a different culture, 400 different heritage, 800 different faith, 1600 different family. With prestige level 3 it will only cost 800. COMPATIBLE with EVERYTHING. NO vanilla files replaced. Load BEFORE large mods in playlists, may break mod features.



Free open rights to copy or edit content I directly created. Only requirement for re-publishing is crediting the original creator (me :) ). Check out my other mods. Support me on Ko-Fi.[ko-fi.com]
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9 Comments
Ġedryht of Wōden 7 Aug @ 4:37am 
@2165717335
I don't think a tributary war should be costly anyway. It doesn't bordergore & people in the dark ages (such as the Anglo-Saxons) spent a lot of time extracting tribute from each other, claiming to be the "Brytenwalda" (Britain Ruler) without actually establishing a kingdom until the Vikings made it necessary to do so.

@fisto
An adventurer county conquests costs 4000 prestige & I don't even remember how much the ducal conquest came to.
I think some values tuned to gameplay more, but still so expensive that the AI isn't going to spam it.
Gambling something like 1000 prestige for an adventurer county conquest, 4000 for a duchy conquest, 6000 for a kingdom conquest (it doesn't all have to scale) & finally 10000 (the vanilla) sounds like a fair deal to me (AI adventurers rarely have the required fame anyway).
Ġedryht of Wōden 7 Aug @ 4:37am 
My main reason for using this mod isn't just bordergore (but it's certainly good for that). I hate how easy it has become to declare war. In Ck2, war declaration seemed like a challenge.
Only pagans could rapidly expand (but only by 1 subjugation a lifetime & only county conquests CB's) but that meant spending your precious prestige. Back in Ck2 there was no "fame level" so you were wagering on your characters reputation. I do think Ck3's fame system would've been better had they made the prestige / piety costs more expensive.
Not to forget, if you owned the right DLC, you always had your council restricting you from declaring any war you wanted without being considered a tyrant. If you were desperate enough for war, you could end up owing many favours.
It also makes sense that rulers with the same culture spend less to conquer each other, as if in a state of civil war. For example, if China ever fragmented (as it often did), it could easily build itself back up again.
2165717335 22 Jun @ 12:12am 
The mod does not appear to affect the cost of the tribute war casus belli.
Darkwing Phoenix 17 May @ 8:21pm 
I personally think that Varangian Adventures should be kept at vanilla prices for the first and go up as you do more and more, although moving your realm without the Varangian Conquest CB doesn't increase ir
fisto the robo  [author] 6 May @ 5:40am 
@Ġedryht of Wōden: this mod was made to stop snowballing and dumb stuff like ai haestein from conquering 1/4 of europe, but tbf maybe the cost is too high. i was looking into making discounts for each prestige fame level but i guess cbs like that should get discounts as well.
Ġedryht of Wōden 6 May @ 5:31am 
This makes the Varangian Conquest casus belli not ever worth using. It costs 8,000 prestige which early game is quite a legendary character.
A conquest mainly just used to escape feudal & RP migration. Each time it's used, the price doubles. That'd total 24,000 prestige for Haesteinn to migrate twice.
fisto the robo  [author] 28 Jan @ 2:39pm 
@varangian adventurer: the tool is by adding "is_ai = no" in the lines of cb cost codes i changed.
varangian adventurer 28 Jan @ 1:29pm 
Can you give me the tool to make it so only player is affected? Just asking put of curiosity for my own project.
fisto the robo  [author] 15 Sep, 2024 @ 7:35am 
update 1.1
ADDED game rules allowing changing CB costs, cutting by half or multiply by 2, 3, 4, 5, 6, 7, 8, 9 or 10.
REMOVED the cb changes from the CB files, added it in hidden modifier value files. Now mod is way more compatible with mods that add or change CBs.