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Marauder Hunters of Nurgle need HP to go up to 6600 and they need Hide (forest).
Marauder Hunters of Khorne need 20 more armour (matches their Furies and Horsemen).
All of the marked Marauder Hunters need more upkeep. Use the same percentage increases vs Undivided Marauders that CA's marked Marauders use. Eg Undivided Marauders 94 upkeep, Marauders of Slaanesh cost 112, so for the Hunters of Slaanesh you'd go +19% which is 164. Given that's quite high for a Hunters unit you'd also match them up with the Undivided ones to have Shieldbreaker and armour piercing. Also I don't know why you made their melee combat stats significantly worse than the other ones.
I'll leave it there, plenty to be getting on with!
That's another issue as well. Why would Aspiring Champions of Nurgle be able to summon Pink Horrors? Why would Aspiring Champions that are not Undivided or of Khorne be able to get Hellblade. And so on. So change the tech tree to match up those mark-specific abilities to the Aspiring Champions of each mark as well as the Undivided ones (whose key advantage over the marked Aspiring Champions is that they can get all 4 abilities).
I hope you find all this is constructive. That's the intention.