Timberborn

Timberborn

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Flywheels
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1 Sep, 2024 @ 7:08am
14 Jun @ 7:55am
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Flywheels

Description
Tired of building a monolithic tower to store your power?
Well some clever beaver has thought of an alternative solution...

An alternative to gravity batteries, Flywheels operate on similar principles - connect them to a network to store power, and they'll fill the gaps! The one thing to keep in mind with them is that if the network doesn't have a surplus of power, then the flywheels will lose power over time (think of it like friction, if friction were a balancing mechanic!)

Junctions are a helper tool, created with the intention of making it easier to create 'stacks' of horizontal flywheels - they don't store power, but rather redirect it.

If you want to support what I do, consider donating on Ko-Fe at ko-fi.com/batterysmooth
Popular Discussions View All (4)
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13 Jun @ 1:56pm
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182 Comments
mikesmtx 19 Jul @ 12:07pm 
I'm just now getting into mods, as I get back into the game after a few year break. This is very well done, and a very needed solution. Early on, using the small ones as the main power shafts so you can work through the droughts is amazing.

I didn't read the description you have now before using, but it wasn't needed. They function like any energy storage system should, excess energy is saved, then used when the balance tips to maintain output.

Basically, invest big and early in your power station. Like 3 times what you think you need. Then make as many straight shafts the small flywheels as possible. I've never had a more fun "industrial zone" build. You gotta prioritize the resources, but the pay off is unlimited!
Battery Smooth  [author] 5 Jul @ 1:42pm 
@WOLF1028 good suggestion - description updated!
WOLF1028 4 Jul @ 9:28am 
@Battery_Smooth

Thank you for the in-depth description. Might I suggest copying it to the description?
ledge 4 Jul @ 4:47am 
Glad someone just stated what I was going to. No idea what these were for, thanks for the explanation.
Battery Smooth  [author] 3 Jul @ 12:02pm 
@WOLF1028 They're an alternative to gravity batteries, and they operate on similar principles - connect them to a network to store power, and they'll fill the gaps! The one thing to keep in mind with them is that if the network either has an under-supply of power, or has no supply or demand at all, then the flywheels will lose power over time (think of it like friction, if friction were a balancing mechanic!).

Junctions are a helper tool, created with the intention of making it easier to create 'stacks' of horizontal flywheels - they don't store power, but rather redirect it.
WOLF1028 3 Jul @ 9:38am 
I have no idea how these work...

Can I put a Paper mill on top and power it? Do they STORE power? Do i need to attach a windmill to it? What's the difference between the junctions and flywheels? Some have calculations. Some don't. Do they make power?

I play games, not an electrical engineer. Where's the description? Where are the photos?

Flywheels, flywheel by flywheeling. Use the Schwartz!
cmb-msn 30 Jun @ 5:05pm 
Flywheel junctions... In my opinion they should behave like manufacturing buildings: they allow a connection from all flat surfaces. That would mean that putting a junction down means you can (for example) put a windmill on top in any spot, or an off-centre vertical flywheel. With recent changes to the 'vertical power shaft' this feels like it would be in line with unmodded behaviour.

Not practical, but would be cool: being able to put a flywheel junction down that goes between two walls - a wall 2 high, 5 wide, then 3x5 empty spaces, then an identical wall, then somehow centre the large junction on top).
richardnicholson82 19 Jun @ 9:11am 
!!!!!!!!!!!!!!! THANK YOU !!!!!!!!!!!!!!!!!!!!!!!
tincankemek 16 Jun @ 8:39am 
this already update...oh i really love this mode...
Battery Smooth  [author] 14 Jun @ 7:45am 
Hi all, @personal.moniker was right - issue with the previous specification not being cleared. This should be sorted now. If anyone has any issues with version 3.1.0.60, please let me know :)