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I didn't read the description you have now before using, but it wasn't needed. They function like any energy storage system should, excess energy is saved, then used when the balance tips to maintain output.
Basically, invest big and early in your power station. Like 3 times what you think you need. Then make as many straight shafts the small flywheels as possible. I've never had a more fun "industrial zone" build. You gotta prioritize the resources, but the pay off is unlimited!
Thank you for the in-depth description. Might I suggest copying it to the description?
Junctions are a helper tool, created with the intention of making it easier to create 'stacks' of horizontal flywheels - they don't store power, but rather redirect it.
Can I put a Paper mill on top and power it? Do they STORE power? Do i need to attach a windmill to it? What's the difference between the junctions and flywheels? Some have calculations. Some don't. Do they make power?
I play games, not an electrical engineer. Where's the description? Where are the photos?
Flywheels, flywheel by flywheeling. Use the Schwartz!
Not practical, but would be cool: being able to put a flywheel junction down that goes between two walls - a wall 2 high, 5 wide, then 3x5 empty spaces, then an identical wall, then somehow centre the large junction on top).