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their defName are "DVE_GreaterDryad_"+type
they also have the merge feature
conditional patch which removes merge class from all dryad
If I ever have the chance I'll give it a shot though, and if anyone else ever wants to make something like that I'd be happy to work with them on it
Generally:
- If a mod has its *own* textures for its *own* dryads, I'd have to make replacements (likely not doing any more of those)
- If a mod refers to dryad textures from ideology or vanilla ideology expanded, you'll get humanoid dryads automatically
- If a mod replaces dryad textures from ideology or expanded, my mod will needed to be loaded after to get the humanoid dryads
Honestly, just try it. This mod shouldnt break anything. It only adds a couple hairstyles and replaces dryad textures. You can spawn in one 'greater' one in a test save to see if it looks how you expect.
If you happen to find what mod is overwriting, I can make a load after rule probably. I accounted only for ones I know and use