Arma 3
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Huey Pilot Simulator
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Air
Scenario Map: Khe Sanh
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
15.913 MB
1 Sep, 2024 @ 1:34pm
30 Oct, 2024 @ 9:33am
12 Change Notes ( view )
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Huey Pilot Simulator

Description
This extends the Killchain concept, focusing on the pilot experience.

In terms of tasking, the main objective is to pickup units from the main base PZ, and drop them off at the designated target zone. There are two Pickup Zones at Pathfinder Base: Alpha and Bravo. You will see them marked with billboards as you start the mission.

To gather troops for deployment, simply land on the helipad, and the units will run out of the barracks and board your heli. You then fly to the target LZ, and land. Once you land (or are hovering less than 2m), the units will auto-disembark and move towards the objective point, to try to secure it.

Currently there are five LZs to secure, which are randomly generated (allowing some variation each time you play). They should get progressively harder to secure, but I still need to get the balance dialled in a bit. These LZs will be presented in sequence, with one needing securing before another will generate.

The mission has quite a lot of audio guidance, which hopefully provides some immersion, and is also useful.

There is a side-element I am exploring, the concept of a 'useful Copilot'. At the western end of the landing strip is the Crew PZ. If you land on that helipad, a CP and two door gunners will appear and board your heli. While gunners are always useful, the CP will also be able to direct you to the LZ. For this to work you'll need to define some keybinds in settings. Once keybind for directions to the LZ, and another keybind for directions back to base. With these two keybinds set up, you can get a steer from the CP towards the target, or home base, without needing to consult the map. Plus, you can use the free version of Voice Attack (this gives you ten free commands), so if voice command is your thing, you can talk to the AI CP while in mission.

The mission is limited to four pilots, which can all of course fly together in MP. But, the mission can also be played solo (in MP). However there are also four recon roles which could be used for non-pilots, who could be embedded with the AI troops, helpoing them stagve off VC attacks. Just make sure you pick them up of the mission won't cycle.

I hope you find this an enjoyable experience. I'm still working on some ideas, but very open to suggestions on where this could go next. Persistance is something I'd like to do (e.g. a flight time diary).

Anyway, thanks for reading.

Cheers
Reggs
5 Comments
Reggs  [author] 11 Dec, 2024 @ 12:19pm 
Hi ShugaDeda .. are you using mods? Have you modified the mission in the editor? If you join my discord I may be able to better assist? Sorry for your troubles here
ShugaDeda 11 Dec, 2024 @ 12:15pm 
Hello, Reggs. When trying to load infantry, the message "Incoming Telex. There are currently no Units available. Telex End". This error appears when starting and restarting a mission.
Reggs  [author] 7 Oct, 2024 @ 2:25pm 
Hey @Polox thanks for the feedback ❤️ could you elaborate on the issues you’re seeing? I’ll try to join your server .. cheers man
Polox 7 Oct, 2024 @ 2:13pm 
Hello Reegs, I've now got your mission running on my server. I've updated the base for myself though. It seems to be running well in terms of fps. However, I'm having problems with the crew recording. AI VCom is also currently running. It's quite funny, but the AI part should also be on the landing pads, etc. As I said and already wrote, you are welcome to go to the server and see for yourself 193.135.10.135:2668.
Do you have your own server? I hope it's okay to test your mission on my server. The idea is something that some would like to play.

Best regards, Polox:steamthumbsup:
Bogsy 23 Sep, 2024 @ 7:26pm 
Excited to see where this goes. I really enjoyed playing it. The LZs are pretty difficult at times, but its merely a matter of skill. I'd love to see an increased enemy presence at and between LZs to keep things interesting. Tremendous effort Reggs!