Rain World

Rain World

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Karma Expansion
   
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1 Sep, 2024 @ 3:50pm
2 Apr @ 2:10pm
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Karma Expansion

In 1 collection by TheLazyCowboy1
Custom Regions Randomizer
26 items
Description
Adds 24 additional karma! Now you can earn up to 34 karma. Also adds gates for each new karma value.

This mod was designed to complement my Region Randomizer mod. It got boring having the randomizer be beatable with only 4 echoes... A 28 echo requirement sounds better.
Alternatively, this mod can be used as a form of easy mode, since it allows the player to obtain more karma than usual. It also rewards finding echoes after receiving the mark of communication.

KNOWN ISSUES:
* Five Pebbles will NOT raise your karma if you visit him with a cap of 10 AND a current value of 10.
* Modded iterators, like Chasing Wind, are currently untested. They may reset your karma cap down to 10 if encountered (if so, let me know so I can fix it).
* Sprites are slightly fuzzy.

NEW KARMA SPRITES for karma 11-22 by Melons.
Old sprites are now karma 23-34.
Popular Discussions View All (1)
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2 Sep, 2024 @ 1:15pm
General Bug Reports
TheLazyCowboy1
33 Comments
{F.S.L} jaxchambliss2014 9 Apr @ 1:30pm 
dang
TheLazyCowboy1  [author] 9 Apr @ 1:09pm 
@jaxchambliss2014 I suspect this mod isn't very important to you.

Normally, the highest karma level you can reach is 5 (house-like icon). Visiting echoes or meeting 5P can raise your karma up to 10 (X symbol). This adds karma levels above 10, all the way up to 34.
{F.S.L} jaxchambliss2014 8 Apr @ 8:19pm 
what does this do
TheLazyCowboy1  [author] 8 Apr @ 7:58pm 
@riley_ In game, "karma 1" (the upside-down 2 symbol) is actually karma=0. "Karma 10" is then actually karma=9. But setting the starting karma to 0 and having echoes give one extra karma would both be pretty easy, yeah.
riley_ 8 Apr @ 6:00pm 
this gave me an idea, would it be possible to set saint's starting max karma to 0? and then make echoes always give them 2 karma levels or something
Just a Floating Eye 24 Mar @ 10:52am 
I still think a redesign at some point would be great. Especially since some people might have huge long term playthroughs and might eventually reach that stage anyways.
TheLazyCowboy1  [author] 23 Mar @ 4:09pm 
I agree. I just kept them in because someone wanted more than 22 karma levels. Basically the intention is that no one will ever see 23-34 in normal gameplay.
Just a Floating Eye 23 Mar @ 10:07am 
Cool mod I love the idea of this but I don't really like how the sprites for 23 - 34 are just basically a reset of the previous levels of karma... it feels a bit strange
GamerGirlA 9 Mar @ 6:55am 
so enlightened rn
TheLazyCowboy1  [author] 5 Feb @ 4:24am 
@Phantasmal, I'm pretty sure Artificer's "acceptance" ending is hard-coded. However, this will allow Artificer to access the depths without having to drag a scav corpse all the way there.