Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Longcut 4G Cargo SV -V2
   
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Blueprint: Small Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
50.246 KB
2 Sep, 2024 @ 1:26am
1 Change Note ( view )

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Longcut 4G Cargo SV -V2

Description
This was originally created by Spanj. I DO NOT TAKE CREDIT FOR THE ORIGINAL. JUST MY MOD.

Link to the original. Pop in and tell him thank you :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2907688566

While Spanj's mod was meant for RE1 this is meant for vanilla as I don't play that scenario. If you want to use it in RE1 you may want to change the turrets because RE1 auto converts them to laser, and check cpu. I have no clue what this will do in RE2 as I also don't play that one.

What I have done to this.

1. EVERYONE wanted an easier way to get in, so I added a door and ramp on the right side.
2. Spanj's final release had all the pods perminatly mounted in place instead of being in modules. I returned the cargo pod to its module state. I tried to keep the design as close as possible while making it a fully capable sv, and keeping it at 32 KSU (module is a separate mod now.) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3322983464
)
3. I redesigned the docking for the pods. The original had them loading from the bottom. While that might work in space it don't when landed. I changed them so you now load from the top.
4. Increased the ammo boxes to 32 KSU
Added mining lasers and a 32 KSU harvest container
5. Remove the unneeded cpu controllers. This was originally done for RE1 and needed them. Unnecessary for vanilla.
6. Added a rear lower turret as that seemed the only unprotected place from drones.
7. Various small things like adding door openers, changed the lighting a little, etc.