Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Super ultimate multi universal factory
   
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Tags: Mods
File Size
Posted
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3.150 MB
2 Sep, 2024 @ 3:05pm
9 May @ 5:03pm
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Super ultimate multi universal factory

Description
Adds a new 5x5 parallel-processing factory that can create any vanilla component including ammo.


This item requires full research of all other factory components before it can be researched.


It creates all non-ammo components at the same time depending on what resources it has loaded which means it will split up certain resources such as copper to make coils, processors, hypercoils, and so forth and will spread out the creation of items. It will not process a single type of item until blocked then go to another one.


The user can click the factory to conserve coils, so they are not used to make processors or hypercoils. This is handy when you have taken damage and need the coils to repair.


A single type of ammo can also be generated by selecting the ammo type when clicking the factory. This will create a single slot for that ammo type. If a different ammo type is selected, any existing ammo type will disappear.

Note that other components will still be created concurrently such as steel plates + HE missile parts for example.


The obvious advantage is that a much smaller footprint can be used for non-dedicated cargo ships to break down materials and save cargo space.
However, each single item created takes about twice as long as normal with the notation that multiple items are created at once.
Also, each item created takes about four times more energy than normal so it is highly important to place this relatively close to a power source.
Finally, note that only a single grid slot is given for each input and output material. Carbon is the exception as it needs 20 to make a single diamond so I have a second internal slot (like the actual factory) to store them up. I do keep a normal typedGrid however so it appears to have two storage areas.


Graphics are a bit rudimentary but not too bad. I will try to clean them up and if anyone else wants to help that would be awesome since I'm not great with them.

Please provide feedback about issues, suggestions, bugs, etc and I will do the best that I can. I am definitely NOT Malte or SirCampelot so have reasonable expectations. :-)
27 Comments
joemama1512  [author] 2 Apr @ 4:09pm 
Oooh you are a genius. I must have forgotten to disable the expanded storage mod. I just need to tweak it to take from the carbon storage area and fill up an intermediate storage area first before conversion. Ill work on that.
Tsuketsu 2 Apr @ 5:12am 
Looked again based on that, the right most spot on the second 'row' of the component fills with 5 carbon, and there is a space to the left of it which indicates it is expecting 25 carbon but never fills. However when I use the bigger storage mod to multiply all stack sizes by 10 then the factory starts accepting enough carbon and producing diamonds...
joemama1512  [author] 1 Apr @ 5:15pm 
It needs 20 carbon to be eaten to crank out a diamond. Any chance thats the issue?
Tsuketsu 31 Mar @ 9:18am 
My factory isn't producing diamonds, any idea why?
Admiral Zander 5 Mar @ 1:53pm 
the agony of programming
joemama1512  [author] 5 Mar @ 7:55am 
lol I often think I am cursed too. Seems like every time I come up with an idea, theres some game bug that screws it up. My 0 crew drones dont work (instantly junked), and my damage over time plasma doesnt work (null pointer crash if object dies prematurely).
Admiral Zander 4 Mar @ 6:23pm 
i did have use coil mode on. i turned it off, and nothing changed. even uninstalled and reinstalled, and for some reason the issue persisted. no clue what the fuck happened, since crew were taking coils from it just fine before i did the supply link. maybe im just cursed. wouldn't be the first time i encountered a weird ass bug that couldnt be reproduced
joemama1512  [author] 4 Mar @ 4:40pm 
Weird. Ill try it. Since removing the link does not fix it, it sounds like a game bug potentially. Did you have use-coil mode on maybe? That will keep the coils to make hypercoils and processors when enabled.
Admiral Zander 3 Mar @ 4:37pm 
for some reason crew will completely stop moving coils from the factory despite resource assignments if you ever setup a supply link from the factory to a storage spot. removing the supply link does not fix this
SixtyToZero 24 Oct, 2024 @ 6:54pm 
Ok, this is fine, what I was looking for was an item replicator that uses reactor batteries.