Victoria 3

Victoria 3

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Better Construction Queue
   
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File Size
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2.483 MB
3 Sep, 2024 @ 4:59am
4 Sep, 2024 @ 6:28am
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Better Construction Queue

Description
Currently not checked for 1.8 compatibility.
Works only with english and german language.


This mod displays useful information in the construction queue in the upper right screen.

- Current investment pool contribution
- Status of the investment pool as a progress bar - if it gets fuller, you should build more construction sectors
- Current construction costs for the government

________________________________________________

Diese Mod zeigt nützliche Informationen in der Konstruktionsqueue im oberen rechten Bild an.

- Aktueller Investmentpool-Beitrag
- Stand des Investmentpools als Progressbar -- wenn diese voller wird, sollte man mehr Konstruktionssektoren bauen
- Aktuelle Baukosten für die Regierung
16 Comments
Samir_Patel03 29 Jun @ 5:39pm 
Mod is not working atm. Trying to open something like a market tab just has a bunch of debug stuff.
Betin 18 Jun @ 7:06am 
Yeah this mod totally messes up localization, you'll see debug text everywhere if you install it.
Aayom 5 Jun @ 8:30pm 
I think all you have to do is put the interfaces_l_english/german.yml into a folder named "replace" and it works.
Kaiser AVH 17 Feb @ 5:02am 
is this mod still working?
Sir Packet Lossalot 3 Jan @ 11:46pm 
Hey, not sure if it was reported, but this mod changes some tooltips to their debug titles like NO_COLONISATION_LAW (gibberish, but I hope you get my point), I tried with different mods and yet this issue persists
Klypto 31 Dec, 2024 @ 5:40pm 
@Dubbe Yeah I often find their modding systems super underwhelming in documentation. Not sure if their devs contribute to the wiki or if it's just community run

https://vic3.paradoxwikis.com/Localization


"Localization files must be .yml format encoded in UTF-8-BOM. Otherwise, the game simply ignores the file. Further, the filename must end with _l_<language>; any file name can be used as long as this format is respected. For example: MODNAME_USAGE_decisions_l_english.yml."

If you have trouble saving at UTF-8-BOM (not UTF-8) you can try doing it with vscode and selecting the encoding format in the bottom left. I can also try giving it a shot too


The best I've been able to do is ask claude.ai how to do it when google and the modding discord comes up short. It does have a surprising awareness and memory of PDX modding systems even if it does hallucinate sometimes.
Dubbe  [author] 30 Dec, 2024 @ 11:43pm 
The values that i needed to display (i think it was the monthly investment pool contribution) are only passed to exactly this localization keys. Thats the reason i can't just make my own loc-defines. The engine didn't passed the values that i need.

Of course could make an mistake or didn't understand the concept of this system not fully. But i tried what you both explain and it didn't work for me.

As far as i remember, i made this changes only in english and german files. So in all other languages this mod don't work correctly. Since the 1.8 patch i haven't had to check the compatibility. I try to check this in the upcoming days.

If you have further ideas, please let me know.

Thanks for your responses!
Vohen 27 Dec, 2024 @ 7:10am 
@Klypto is correct, it's not a good prectice to overwrite game files, do instead write youe own files and replace only the specific block you need. Otherwise it might really hurt compatibility.

And of course, it's a much bigger pain to maintain as we can see here.
Klypto 25 Dec, 2024 @ 4:50pm 
This mod incorrectly overwrites the base game Interfaces_I_english.yml and Interfaces_I_german.yml

Please do not overwrite these files.

Instead define your own version of the files such as IK_Konstrukt_I_english.yml and IK_Konstrukt_I_german.yml in the respective folders and place ONLY the custom named variables with custom prefixes such as IK_VAR_NAME_HERE_TT you need for your mod in those files.
Just4Fun 10 Dec, 2024 @ 1:26am 
Same localization issue. Might be worth to mention which languages. German it is for me.