Total War: WARHAMMER III

Total War: WARHAMMER III

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Dwarfs: Buildings Modpack
   
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Tags: mod
File Size
Posted
Updated
507.734 KB
3 Sep, 2024 @ 8:08am
27 Jan @ 9:00am
10 Change Notes ( view )

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Dwarfs: Buildings Modpack

In 3 collections by ChopChop
The Dwarfs: Immortal Empires Expanded | IEE 6.0
253 items
ChopChop's Workshop: All Released Mods
77 items
The Dwarfs - Faction Mods Only | Immortal Empires Expanded IEE 6.0
55 items
Description


This is a modpack created mainly for personal use and to support my Dwarf collection. It contains multiple integrated mods, but only the ones released by me (read: Integrated). It does not edit any units in terms of balance and does not contain any assets or tables overhauling work of modders in required mods and it requires all mods enabled in order to work.

Many thanks to all creators of mods that collectively enhance the Dwarfs experience turning them into one of my favourite factions to play. I do not expect many people sharing the same perspective on Dwarf set of mods, therefore if you would like to not use certain required mod - I recommend getting updated Assembly Kit on Steam & latest version of RPFM, where you can remove all tables related to unwanted mod. Please remember to also remove it from "Dependency manager" in this modpack too, as it will still may appear as required by this mod.


This modpack contains multiple integrated mods from my Dwarfs & Core collections that you can disable while using this mod. All integrated mods are created by me. The modpack is created the way that it will not recall error when you will have enabled an integrated mod, so it is down to you to make sure to disable them in the mod manager. This does not apply to any released Patches made by me and the game may crash when enabling it together with this mod (that's due to datacoring, which is mostly the way how the patches work).

    LIST OF INTEGRATED MODS:



On top of all features of integrated mods above, this modpack itself:
  1. Adds two new exteded levels to two building chains:

    • Dwarf Infantry Workshop
    • Dwarf Ranger Hideout

  2. Extends otherwise unavailable recruitment of modded units to this higher new chains of buildings from required mods, therefore all the required mods

  3. Moves recruitment of selected units to personally prefered buildings aiming to balance access to powerful units for the player and AI, which should result in encountering and building more immersive armies

  4. Disables units that overlap and stand out due to quality on the background of other mods

  5. Additionally this modpack is aiming to emphasize the use of big variety of Dwarf heavy melee & ranged infantry supported by the war machines, therefore I am also disabling any units that are throwing any sticks or axes (with exception to Rangers and Norse Dwarf rosters) and any Dwarf unit resembling cavalry, including goat & boar riders (except Norse Dwarfs rosters).

  6. There is a new buildings category in the buildings tab "Province Capital" that contains landmark-type buildings from the mods below:
    • Johnny's Advanced Buildings
    • Draco's Buildings of Renown

  7. I have changed unit card of Longbeards due to personal preference (i don't like the purple thunderstorm in the background as it's sticking out too much in the roster). Used unit card comes from Unit card resource for modders Set 2 provided to cummunity by Aquizar:
    • Original Longbeards unit card

    • New Longbeards unit card in the modpack:

In the near future I would like to break down all buildings and units available to recruit with this pack to a list.

There may be some further little tweaks in this pack, however they will not cause any problems with ongoing campaigns thanks to the safe way i disable or move the units around the building chains. Mod is ready to Grudge away, but as this is my personal campaign customisation mod - expect unannounced changes (saving to data as usual highly recommended).


As this modpack contains 3 custom extensions to vanilla buildings:
  • Tier 4 barrack (Cataph's Kraka Drak)
  • Tier 4 Infantry Workshop (Chop)
  • Tier 4 Rangers Hideout (Chop)
only units added to them in this modpack will be avallable to recruit, further disabling any modded units unsupported by this pack. It is recommended to stick to a simple solution of building the buildings above in minor cities for full determined accessibility to extra modded units of your choice and upgrade the buildings to tier 4 in specific locations. If you have any mods/units that would require adding to this modpack, please leave a comment and i will cosider how it fits in the pack as it already has covered each level of buildings to overlapping extent and i had to disable many of them already, so the mod you recommend may not end up in the pack.

For full ChopChop experience of the Dwarfs it is recommended to enable all mods from my Dwarf collection, but If you would like to stick to only selected mods, check out my All Collections Hub, where you can find all the mods i released and use myself sorted into Core & Utility collections for the ease of finding the mods you personally prefer:



thorgrim_feel_good meme by KuroCreate: https://www.deviantart.com/kurocreate/gallery


[streamelements.com][patreon.com][discord.gg]

29 Comments
tyrion3 5 Apr @ 7:03am 
Cant recruit Frostdrakes, Spikegunners and Pathgrinders as Kraka Drak with only this modpack active.

Thank you for all your mods ChopChop. Really love them :steamthumbsup:
По Съёбам 16 Feb @ 12:58pm 
Maybe i am stupid a little but i have same problem... Tried resubs and force redownload VIA mm but still some error that doesnt let me turn it on...
ChopChop  [author] 31 Jan @ 1:33pm 
its ok friend, not your fault, its steam faulty goober being steam faulty goober :WH3_horror_Blegh: glad it works :TalismanDwarf:
septiple 31 Jan @ 12:36pm 
I've just did a force-redownload via the mod manager, and now it does load. Sorry, should have done that right away. Thanks for checking though! Now I know what to do first next time...
ChopChop  [author] 30 Jan @ 1:21pm 
just launched the game and i dont replicate your error
ChopChop  [author] 30 Jan @ 1:20pm 
i updated this mod 3 days ago, have you tried to resub?
septiple 30 Jan @ 12:47pm 
This is an awesome mod which I briefly enjoyed, but I think the latest patch made it crash to desktop on startup. I've disabled all my other mods except this one and its dependencies (except the Snorri Nosebiter mod, which causes a CTD by itself), and I get a CTD on startup. Is it just me? Maybe I'm doing something wrong.
ChopChop  [author] 27 Jan @ 9:04am 
i need to fix in the mod thanks for letting me know :steamthumbsup:
sheaim 25 Jan @ 2:01am 
in fact both Sartosa and Kraka Drak buildings lack names.
sheaim 22 Jan @ 11:45am 
the Dwarf Buccaneer building branch seems to be missing the building names. Is this something with my modlist (possible, I've got 136 mods on there and going up) or is it on your end?