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function GM:PlayerSetHandsModel(ply, hands)
-- Retrieve the skin value from your convar or NW variable
local skin = ply:GetInfoNum("your_skin_convar", 0)
local handInfo = {
model = "models/weapons/c_arms_default.mdl", -- default viewmodel
skin = skin,
body = ""
}
-- Change the hand model based on the skin selection.
if skin == 1 then
handInfo.model = "models/weapons/c_arms_variant1.mdl"
elseif skin == 2 then
handInfo.model = "models/weapons/c_arms_variant2.mdl"
end
-- Apply the model and skin
hands:SetModel(handInfo.model)
hands:SetSkin(handInfo.skin)
-- Optionally, update bodygroups if needed:
-- hands:SetBodyGroups(handInfo.body)
end
[ Player changes skin via slider ]
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[ Player entity gets new skin index ]
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[ World Model (Cat body) updates automatically ]
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[ Viewmodel (Hands/Arms) remains unchanged ]
[ Hook detects skin mismatch ]
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[ hook calls vm:SetSkin( ply:GetSkin() ) ]
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[ Viewmodel updates to the new skin ]
Its called smth like Think Hook, maybe you can try finding a tutor on yt or use AI's help