Stellaris

Stellaris

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Realistic FTL - Glacorian Development
   
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56.745 MB
4 Sep, 2024 @ 4:21am
4 Sep, 2024 @ 7:15pm
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Realistic FTL - Glacorian Development

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Support Us!
If you would like to see more content from the Glacorian Universe, as well as more Game Mods, please lend us as hand as we take this development journey together.

Patreon
https://www.patreon.com/GlacorianDevelopment

FTL Overhaul

The way Vanilla Stellaris impliments fully accessible FTL at year 2200 doesn't strictly follow the timeline of FTL technology in the Glacorian Shogunate story. To bring the gameplay more in line with the theme of the struggle to survive, we have implemented some significant changes to the base game.

Firstly, Hyperdrives are not accessible at game start, and the tech usually doesn't show up until around Year 2350. Instead, we follow a new tech tree that starts with Hypergates, a miniaturised Quantum Catapult, then we progress to Gateways as seen in vanilla, then Hyper Relays to join adjacent systems, and then to true Hyperdrives. However, keep in mind that Hyperdrives are very expensive and difficult to field enormous fleets. Plan carefully.

In order to implement these changes, we have had to make some compromises. The player can now customise (and has to pay for) their Science, Construction, Colony, and Transport vessels. This is to ensure that your Science Vessels don't skip the 500 alloy upgrade fee for Hyperdrives.

Acknowledging that being softlocked in your capital system for the first 30 years of the game may be tedious and boring to some players, we have added several new Decisions that can be enacted on, and represent consolidation of your homeworld. Furthermore, we have also added Decisions to your extraterrestrial colonies that represent a bridging of the many-lightyears gap between your planets.

Because of these dramatic changes, the AI simply can't handle interstellar travel, and will likely spend 30 years trying to get to the next system. It is heavily recommended that you use this mod in Multiplayer Sessions only. Likewise, path-finding can be a little bugged at times, make sure that you order your fleets to use the utilities available to you.

If you would like to play with the aforementioned Glacorian Shogunate Overhaul, please take a look at the official mod (this mod is included in that one, so you don't need both in your playset):

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3318684703
7 Comments
Locksley 30 Oct, 2024 @ 8:48am 
This is awesome, I just wish there were a good fix for the AI so I could play solo games with this set-up.
Mishal Killecs 13 Sep, 2024 @ 7:15am 
Tack, jag gillar din mod.
Tavyk 11 Sep, 2024 @ 8:56am 
This throws me back to the times when you had to choose a starting FTL tech. Man, those were the days...
Vietnam 9 Sep, 2024 @ 5:36am 
hello
fabryxdpro 9 Sep, 2024 @ 5:07am 
hello
Wolf478  [author] 4 Sep, 2024 @ 7:16pm 
I have had to upload a hotfix as a lot of unnecessary vanilla overwrites were still in the game, removing a lot of paragons and other events. The content that was removed has been re-added.
Andromeda 4 Sep, 2024 @ 10:01am 
Thank you kindly, internet stranger